public void TearDown()
 {
     TestUtilities.PostCleanUpBuildSettings(TestSessionVariables.BuildScenes);
     factorySettings = new GeometryDataModels.FactorySettings
     {
         fielOfView = 25f,
         processGameObjects = true,
         processEntities = true,
         defaultTargeting = true
     };
 }
Ejemplo n.º 2
0
 public void TearDown()
 {
     TestUtilities.PostCleanUpBuildSettings(TestSessionVariables.BuildScenes);
     factorySettings = new GeometryDataModels.FactorySettings
     {
         fielOfView                 = 25f,
         processEntities            = true,
         defaultTargeting           = true,
         processGameObjects         = false,
         entityComponentQueryFilter = null,
         edgesTargeted              = false,
     };
     TestUtilities.CleanUpEntities();
 }