public GameObject DrawCylinder(string key, CylinderDetails cyl) { var geo = GeometryBuilder.BuildCylinder(cyl.Start, cyl.Axis, cyl.Radius, cyl.Length); var en = EntityBuilders.BuildColored(Context, ElementTag.New(key), geo, cyl.Color, SharpDX.Direct3D11.CullMode.None); return(new SingleVisualObject(en.Tag, key)); }