コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Ability1"))
        {
            if (currentAbility)
            {
                // when player can choose different items but to chosen item in currentability
                currentAbility = abilityNames[0];
                StartCoroutine(AbilityCoroutine(currentAbility.Duration));
                Debug.Log("Ability1");
            }
        }

        if (Input.GetButtonDown("Ability2"))
        {
            if (currentAbility)
            {
                currentAbility = abilityNames[1];
                StartCoroutine(AbilityCoroutine(currentAbility.Duration));
                Debug.Log("Ability2");
            }
        }

        if (Input.GetButtonDown("Ability3"))
        {
            if (currentAbility)
            {
                currentAbility = abilityNames[2];
                StartCoroutine(AbilityCoroutine(currentAbility.Duration));
                Debug.Log("Ability3");
            }
        }
    }
コード例 #2
0
        private void OnUndocked(GenericShip dockingHost)
        {
            dockingHost.OnCanReleaseDockedShipRegular -= DenyRelease;

            HostShip.PilotInfo = new PilotCardInfo(
                dockingHost.PilotInfo.PilotName,
                dockingHost.PilotInfo.Initiative,
                6,
                isLimited: true,
                charges: dockingHost.PilotInfo.Charges,
                regensCharges: dockingHost.PilotInfo.RegensCharges
                );

            Type pilotAbilityType = dockingHost.PilotInfo.AbilityType;

            if (pilotAbilityType != null)
            {
                GenericAbility pilotAbility = (GenericAbility)System.Activator.CreateInstance(pilotAbilityType);
                pilotAbility.Initialize(HostShip);
                HostShip.PilotAbilities.Add(pilotAbility);
            }
            HostShip.InitializeState();

            Roster.UpdateShipStats(HostShip);
        }
コード例 #3
0
        private void CopyPilotAbilityToHost(GenericShip ship)
        {
            GenericAbility abilityCopy = (GenericAbility)Activator.CreateInstance(HostShip.PilotInfo.AbilityType);

            HostShip.DockingHost.PilotAbilities.Add(abilityCopy);
            abilityCopy.Initialize(HostShip.DockingHost);
        }
コード例 #4
0
        public static bool mod_ShowOnSpellBar(GenericAbility ability, CharacterStats stats, int spellLevel)
        {
            if (ability.Passive)
            {
                return false;
            }
            GenericSpell genericSpell = ability as GenericSpell;
            GenericCipherAbility genericCipherAbility = ability as GenericCipherAbility;
            if (!genericSpell)
            {
                return genericCipherAbility && (spellLevel <= 0 || genericCipherAbility.SpellLevel == spellLevel);
            }

            if (genericSpell.SpellClass != stats.CharacterClass && spellLevel > 0 && genericSpell.SpellLevel == spellLevel && IEModOptions.HideAnticlassSpells)
            {
                return true;
            }

            if (genericSpell.SpellClass != stats.CharacterClass || (spellLevel > 0 && genericSpell.SpellLevel != spellLevel))
            {
                return false;
            }
            if (stats.CharacterClass != CharacterStats.Class.Wizard || !genericSpell.NeedsGrimoire)
            {
                return true;
            }
            Equipment component = stats.GetComponent<Equipment>();
            if (component == null || component.CurrentItems == null || component.CurrentItems.Grimoire == null)
            {
                return false;
            }
            Grimoire component2 = component.CurrentItems.Grimoire.GetComponent<Grimoire>();
            return !(component2 == null) && component2.HasSpell(genericSpell);
        }
コード例 #5
0
        private void RemovePilotAbilityFromHost(GenericShip ship)
        {
            GenericAbility copiedAbility = HostShip.DockingHost.PilotAbilities.First(n => n.GetType() == HostShip.PilotInfo.AbilityType);

            copiedAbility.DeactivateAbility();
            HostShip.DockingHost.PilotAbilities.Remove(copiedAbility);
        }
コード例 #6
0
        /// <summary>
        /// Restore spell usages
        /// Direct call to Scripts AdvanceTimeByHoursNoRest
        /// </summary>
        public static void RestoreSpellsAndAbility()
        {
            GameObject     underCursor = GameCursor.CharacterUnderCursor;
            CharacterStats stats       = underCursor.GetComponent <CharacterStats>();

            if (stats)
            {
                for (int i = 0; i < stats.SpellCastCount.Length; i++)
                {
                    stats.SpellCastCount[i] = 0;
                }
            }
            IEnumerator <GenericAbility> enumerator = stats.ActiveAbilities.GetEnumerator();

            try
            {
                while (enumerator.MoveNext())
                {
                    GenericAbility current = enumerator.Current;
                    if (current == null)
                    {
                        continue;
                    }
                    current.RestoreCooldown();
                }
            }
            finally
            {
                if (enumerator == null)
                {
                }
                enumerator.Dispose();
            }
        }
コード例 #7
0
    /// <summary>
    /// Adds a new Generic Ability to the Ability List.
    /// Then it saves the list and refreshes the Panel.
    /// </summary>
    public void AddNewAbility()
    {
        GenericAbility ability = new GenericAbility();

        Abilities.Add(ability);
        Save();
        RefreshMenuItems();
    }
コード例 #8
0
        public float GetCurrentBonusMultiplierNew(global::CharacterStats stats, GenericAbility abilityOrigin)
        {
            if (stats == null)
            {
                return(1f);
            }
            float bonus = 0f;

            if (IEModOptions.NPCDispositionFix || (GameState.s_playerCharacter != null && stats.gameObject == GameState.s_playerCharacter.gameObject))             // added ((Mod_GameOptions_GameMode)GameState.Mode).NPCDispositionFix ||
            {
                float single = 1f;
                if (abilityOrigin != null)
                {
                    single = single * abilityOrigin.GatherAbilityModProduct(AbilityMod.AbilityModType.NegativeReligiousTraitMultiplier);
                }
                if (stats.CharacterClass == CharacterStats.Class.Priest)
                {
                    global::Religion.DeityData deityDatum = this.FindDeityData(stats.Deity);
                    if (deityDatum != null)
                    {
                        bonus = bonus + this.GetBonus(deityDatum.PositiveTrait[0], this.PositiveTraitBonus);
                        bonus = bonus + this.GetBonus(deityDatum.PositiveTrait[1], this.PositiveTraitBonus);
                        bonus = bonus + this.GetBonus(deityDatum.NegativeTrait[0], this.NegativeTraitBonus) * single;
                        bonus = bonus + this.GetBonus(deityDatum.NegativeTrait[1], this.NegativeTraitBonus) * single;
                    }
                }
                else if (stats.CharacterClass == CharacterStats.Class.Paladin)
                {
                    global::Religion.PaladinOrderData paladinOrderDatum = this.FindPaladinOrderData(stats.PaladinOrder);
                    if (paladinOrderDatum != null)
                    {
                        /* patching in dis/favored dispositions for Pallegina's order */
                        if (stats.PaladinOrder == PaladinOrder.FrermasMesCancSuolias)
                        {
                            var favored1    = IEModOptions.PalleginaFavored1;
                            var favored2    = IEModOptions.PalleginaFavored2;
                            var disfavored1 = IEModOptions.PalleginaDisfavored1;
                            var disfavored2 = IEModOptions.PalleginaDisfavored2;

                            paladinOrderDatum.PositiveTrait    = new Disposition.Axis[2];
                            paladinOrderDatum.PositiveTrait[0] = favored1;
                            paladinOrderDatum.PositiveTrait[1] = favored2;
                            paladinOrderDatum.NegativeTrait    = new Disposition.Axis[2];
                            paladinOrderDatum.NegativeTrait[0] = disfavored1;
                            paladinOrderDatum.NegativeTrait[1] = disfavored2;
                        }
                        /**************************************************************************************/

                        bonus = bonus + this.GetBonus(paladinOrderDatum.PositiveTrait[0], this.PositiveTraitBonus);
                        bonus = bonus + this.GetBonus(paladinOrderDatum.PositiveTrait[1], this.PositiveTraitBonus);
                        bonus = bonus + this.GetBonus(paladinOrderDatum.NegativeTrait[0], this.NegativeTraitBonus) * single;
                        bonus = bonus + this.GetBonus(paladinOrderDatum.NegativeTrait[1], this.NegativeTraitBonus) * single;
                    }
                }
            }
            bonus = bonus + 1f;
            return(bonus);
        }
コード例 #9
0
ファイル: Mod_Religion.cs プロジェクト: Bigtuna00/IEMod.pw
		public float GetCurrentBonusMultiplierNew(CharacterStats stats, GenericAbility abilityOrigin)
		{
			if (stats == null)
			{
				return 1f;
			}
			float bonus = 0f;
			if (IEModOptions.NPCDispositionFix || (GameState.s_playerCharacter != null && stats.gameObject == GameState.s_playerCharacter.gameObject)) // added ((Mod_GameOptions_GameMode)GameState.Mode).NPCDispositionFix || 
			{
				float single = 1f;
				if (abilityOrigin != null)
				{
					single = single * abilityOrigin.GatherAbilityModProduct(AbilityMod.AbilityModType.NegativeReligiousTraitMultiplier);
				}
				if (stats.CharacterClass == CharacterStats.Class.Priest)
				{
					global::Religion.DeityData deityDatum = this.FindDeityData(stats.Deity);
					if (deityDatum != null)
					{
						bonus = bonus + this.GetBonus(deityDatum.PositiveTrait[0], this.PositiveTraitBonus);
						bonus = bonus + this.GetBonus(deityDatum.PositiveTrait[1], this.PositiveTraitBonus);
						bonus = bonus + this.GetBonus(deityDatum.NegativeTrait[0], this.NegativeTraitBonus) * single;
						bonus = bonus + this.GetBonus(deityDatum.NegativeTrait[1], this.NegativeTraitBonus) * single;
					}
				}
				else if (stats.CharacterClass == CharacterStats.Class.Paladin)
				{
					global::Religion.PaladinOrderData paladinOrderDatum = this.FindPaladinOrderData(stats.PaladinOrder);
					if (paladinOrderDatum != null)
					{
						/* patching in dis/favored dispositions for Pallegina's order */
						if (stats.PaladinOrder == PaladinOrder.FrermasMesCancSuolias)
						{
							var favored1 = IEModOptions.PalleginaFavored1;
							var favored2 = IEModOptions.PalleginaFavored2;
							var disfavored1 = IEModOptions.PalleginaDisfavored1;
							var disfavored2 = IEModOptions.PalleginaDisfavored2;

							paladinOrderDatum.PositiveTrait = new Disposition.Axis[2];
							paladinOrderDatum.PositiveTrait[0] = favored1;
							paladinOrderDatum.PositiveTrait[1] = favored2;
							paladinOrderDatum.NegativeTrait = new Disposition.Axis[2];
							paladinOrderDatum.NegativeTrait[0] = disfavored1;
							paladinOrderDatum.NegativeTrait[1] = disfavored2;
						}
						/**************************************************************************************/

						bonus = bonus + this.GetBonus(paladinOrderDatum.PositiveTrait[0], this.PositiveTraitBonus);
						bonus = bonus + this.GetBonus(paladinOrderDatum.PositiveTrait[1], this.PositiveTraitBonus);
						bonus = bonus + this.GetBonus(paladinOrderDatum.NegativeTrait[0], this.NegativeTraitBonus) * single;
						bonus = bonus + this.GetBonus(paladinOrderDatum.NegativeTrait[1], this.NegativeTraitBonus) * single;
					}
				}
			}
			bonus = bonus + 1f;
			return bonus;
		}
コード例 #10
0
    /// <summary>
    /// Iterates all abilities on the
    /// </summary>
    protected void setupAbilities()
    {
        if (info.isUnit || info.isPseudoUnit)
        {
            _accumulatedModifier = new UnitAbility();
        }
        else if (info.isBuilding)
        {
            _accumulatedModifier = new BuildingAbility();
        }
        else
        {
            _accumulatedModifier = new ResourceAbility();
        }

        foreach (EntityAbility ability in info.abilities)
        {
            // Try to get class with this name
            string abilityName = ability.ability.Replace(" ", "");
            if (abilityName.Length == 0)
            {
                abilityName = ability.name.Replace(" ", "");
            }

            Ability newAbility = null;
            try
            {
                var constructor = Type.GetType(abilityName).
                                  GetConstructor(BindingFlags.Public | BindingFlags.Instance, null, new Type[] { typeof(UnitAbility), typeof(GameObject) }, null);
                if (constructor == null)
                {
                    // Invalid constructor, use GenericAbility
                    newAbility = new GenericAbility(ability, gameObject);
                }
                else
                {
                    // Class found, use that!
                    newAbility = (Ability)constructor.Invoke(new object[2] {
                        ability, gameObject
                    });
                }
            }
            catch (Exception /*e*/)
            {
                // No such class, use the GenericAbility class
                newAbility = new GenericAbility(ability, gameObject);
            }

            newAbility.register(Ability.Actions.ENABLED, onAbilityToggled);
            newAbility.register(Ability.Actions.DISABLED, onAbilityToggled);

            _abilities.Add(newAbility);
        }
    }
コード例 #11
0
 private void ActivateIg2000Ability()
 {
     foreach (var ship in HostShip.Owner.Ships)
     {
         if (ship.Value.ShipId != HostShip.ShipId)
         {
             if (ship.Value.UpgradeBar.GetUpgradesOnlyFaceup().Any(n => n.UpgradeInfo.Name == "IG-2000"))
             {
                 Type           pilotAbilityType = ship.Value.PilotAbilities[0].GetType();
                 GenericAbility pilotAbility     = (GenericAbility)System.Activator.CreateInstance(pilotAbilityType);
                 pilotAbility.Initialize(HostShip);
                 HostShip.PilotAbilities.Add(pilotAbility);
             }
         }
     }
 }
コード例 #12
0
        private void OnUndocked(GenericShip dockingHost)
        {
            HostShip.PilotName  = dockingHost.PilotName;
            HostShip.PilotSkill = dockingHost.PilotSkill;

            HostShip.UsesCharges = dockingHost.UsesCharges;
            HostShip.MaxCharges  = dockingHost.MaxCharges;
            HostShip.Charges     = dockingHost.Charges;

            Type           pilotAbilityType = dockingHost.PilotAbilities[0].GetType();
            GenericAbility pilotAbility     = (GenericAbility)System.Activator.CreateInstance(pilotAbilityType);

            pilotAbility.Initialize(HostShip);
            HostShip.PilotAbilities.Add(pilotAbility);

            Roster.UpdateShipStats(HostShip);
        }
コード例 #13
0
        private void OnUndocked(GenericShip dockingHost)
        {
            HostShip.PilotInfo = new PilotCardInfo(
                dockingHost.PilotInfo.PilotName,
                dockingHost.PilotInfo.Initiative,
                6,
                isLimited: true,
                charges: dockingHost.PilotInfo.Charges,
                regensCharges: dockingHost.PilotInfo.RegensCharges
                );

            Type           pilotAbilityType = dockingHost.PilotInfo.AbilityType;
            GenericAbility pilotAbility     = (GenericAbility)System.Activator.CreateInstance(pilotAbilityType);

            pilotAbility.Initialize(HostShip);
            HostShip.PilotAbilities.Add(pilotAbility);

            Roster.UpdateShipStats(HostShip);
        }
コード例 #14
0
        public static bool mod_ShowOnSpellBar(GenericAbility ability, CharacterStats stats, int spellLevel)
        {
            if (ability.Passive)
            {
                return(false);
            }
            GenericSpell         genericSpell         = ability as GenericSpell;
            GenericCipherAbility genericCipherAbility = ability as GenericCipherAbility;

            if (!genericSpell)
            {
                return(genericCipherAbility && (spellLevel <= 0 || genericCipherAbility.SpellLevel == spellLevel));
            }

            if (genericSpell.SpellClass != stats.CharacterClass && spellLevel > 0 && genericSpell.SpellLevel == spellLevel && IEModOptions.HideAnticlassSpells)
            {
                return(true);
            }

            if (genericSpell.SpellClass != stats.CharacterClass || (spellLevel > 0 && genericSpell.SpellLevel != spellLevel))
            {
                return(false);
            }
            if (stats.CharacterClass != CharacterStats.Class.Wizard || !genericSpell.NeedsGrimoire)
            {
                return(true);
            }
            Equipment component = stats.GetComponent <Equipment>();

            if (component == null || component.CurrentItems == null || component.CurrentItems.Grimoire == null)
            {
                return(false);
            }
            Grimoire component2 = component.CurrentItems.Grimoire.GetComponent <Grimoire>();

            return(!(component2 == null) && component2.HasSpell(genericSpell));
        }
コード例 #15
0
 public static void Ori_AutoPause(AutoPauseOptions.PauseEvent evt, GameObject target, GameObject triggerer, GenericAbility ability = null)
 {
 }
コード例 #16
0
        private void HandleGameUtilitiesOnCombatEnd(object sender, EventArgs e)
        {
            try
            {
                this.m_MarkersAppliedThisCombat.Clear();
                for (int i = this.m_statusEffects.Count - 1; i >= 0; i--)
                {
                    if (this.m_statusEffects[i].LastsUntilCombatEnds)
                    {
                        this.ClearEffect(this.m_statusEffects[i]);
                    }
                    else if (this.m_statusEffects[i].AbilityOrigin && this.m_statusEffects[i].AbilityOrigin.CombatOnly)
                    {
                        this.ClearEffect(this.m_statusEffects[i]);
                    }
                    else if (this.m_statusEffects[i].IsDOT)
                    {
                        this.ClearEffect(this.m_statusEffects[i]);
                    }
                }
                IEnumerator <GenericAbility> enumerator = this.ActiveAbilities.GetEnumerator();
                try
                {
                    while (enumerator.MoveNext())
                    {
                        GenericAbility current = enumerator.Current;
                        if (current == null)
                        {
                            continue;
                        }
                        current.HandleGameUtilitiesOnCombatEnd(sender, e);
                    }
                }
                finally
                {
                    if (enumerator == null)
                    {
                    }
                    enumerator.Dispose();
                }
                if (base.gameObject != null)
                {
                    int num = 0;
                    while (num < 8)
                    {
                        num++;
                    }
                }
                this.PlayPartyFatigueSoundIfAble();

                //Start of mod
                for (int i = 0; i < (int)this.SpellCastCount.Length; i++)
                {
                    this.SpellCastCount[i] = 0;
                }
                //End of mod
            }
            catch (Exception exception)
            {
                Debug.LogException(exception, this);
                if (UIDebug.Instance)
                {
                    UIDebug.Instance.LogOnScreenWarning("Exception in CharacterStats.HandleGameUtilitiesOnCombatEnd! Please Fix!", UIDebug.Department.Programming, 10f);
                }
            }
        }
コード例 #17
0
        public new void Reload()
        {
            CharacterStats characterStat;
            UIWidget       uIWidget;
            bool           flag;
            AttackBase     attackBase;
            AttackBase     attackBase1;

            this.m_NeedsReload = false;
            this.DragPanel.ResetPosition();
            StringBuilder  stringBuilder = new StringBuilder();
            GenericAbility component     = null;
            AttackBase     component1    = null;

            if (this.InspectionObject)
            {
                component1 = this.InspectionObject.GetComponent <AttackBase>();
                component  = this.InspectionObject.GetComponent <GenericAbility>();
                if (component1)
                {
                    component1.UICleanStatusEffects();
                }
                if (component)
                {
                    component.UICleanStatusEffects();
                }
            }
            this.EnchantButton.gameObject.SetActive(false);
            this.CompareButton.gameObject.SetActive(false);
            this.LearnSpellButton.gameObject.SetActive(false);
            this.ExamineButton.gameObject.SetActive(false);
            this.SoulbindButton.gameObject.SetActive(false);
            this.EnchantParent.gameObject.SetActive(false);
            this.ItemTypeLabel.text            = string.Empty;
            this.ImageTexture.mainTexture      = null;
            this.LargeImageTexture.mainTexture = null;
            string empty = string.Empty;

            this.TitleSepAnchor.widgetContainer = this.IconBackground;
            this.TitleSepAnchor.side            = UIAnchor.Side.Right;
            if (this.InspectionObject == null)
            {
                this.TitleLabel.text      = string.Empty;
                this.EffectTextLabel.text = string.Empty;
                this.ImageTexture.alpha   = 0f;
                this.DragPanel.ResetPosition();
                this.ButtonsGrid.Reposition();
                return;
            }
            CharacterStats characterStat1 = this.InspectionObject.GetComponent <CharacterStats>();

            if (this.m_InspectStat == StatusEffect.ModifiedStat.NoEffect)
            {
                Item              item              = this.InspectionObject.GetComponent <Item>();
                Phrase            phrase            = this.InspectionObject.GetComponent <Phrase>();
                GenericTalent     genericTalent     = this.InspectionObject.GetComponent <GenericTalent>();
                EquipmentSoulbind equipmentSoulbind = this.InspectionObject.GetComponent <EquipmentSoulbind>();
                ItemMod           itemMod           = this.InspectionObject.GetComponent <ItemMod>();
                if (item)
                {
                    this.LargeImageTexture.alpha       = 1f;
                    this.LargeImageTexture.mainTexture = item.GetIconLargeTexture();
                    this.LargeImageTexture.MakePixelPerfect();
                    this.TitleLabel.text = item.Name;
                    if (item.DescriptionText.IsValidString)
                    {
                        stringBuilder.AppendLine(item.DescriptionText.GetText());
                        stringBuilder.AppendLine();
                    }
                }
                if (!equipmentSoulbind || !this.ObjectOwner)
                {
                    this.SoulbindButton.gameObject.SetActive(false);
                }
                else
                {
                    this.SoulbindButton.gameObject.SetActive((!equipmentSoulbind.IsBound ? true : !equipmentSoulbind.CannotUnbind));
                }
                if (equipmentSoulbind)
                {
                    this.SoulbindButton.Label.GetComponent <GUIStringLabel>().SetString((!equipmentSoulbind.IsBound ? 2030 : 2031));
                    string extraDescription = equipmentSoulbind.GetExtraDescription();
                    if (!string.IsNullOrEmpty(extraDescription))
                    {
                        stringBuilder.AppendLine(extraDescription);
                        stringBuilder.AppendLine();
                    }
                    empty = equipmentSoulbind.GetPencilSketch();
                }
                if (this.InspectionObject.GetComponent <QuestAsset>())
                {
                    this.ExamineButton.gameObject.SetActive(true);
                }
                Equippable equippable = item as Equippable;
                if (equippable)
                {
                    BackerContent backerContent = this.InspectionObject.GetComponent <BackerContent>();
                    if (backerContent)
                    {
                        stringBuilder.AppendLine();
                        stringBuilder.AppendLine();
                        stringBuilder.Append(GUIUtils.GetText(994));
                        stringBuilder.Append(" ");
                        stringBuilder.Append(backerContent.BackerName);
                    }
                    bool flag1 = (this.InspectionObject.GetComponent <Shield>() || this.InspectionObject.GetComponent <Armor>() || equippable is Weapon ? !equipmentSoulbind : false);
                    bool flag2 = (!flag1 ? false : !equippable.IsPrefab);
                    if (equippable.EquippedOwner)
                    {
                        CharacterStats component2 = equippable.EquippedOwner.GetComponent <CharacterStats>();
                        if (component2)
                        {
                            if (!component2.IsEquipmentLocked)
                            {
                                Equipment equipment = component2.GetComponent <Equipment>();
                                if (equipment && equipment.IsSlotLocked(equippable.EquippedSlot))
                                {
                                    flag2 = false;
                                }
                            }
                            else
                            {
                                flag2 = false;
                            }
                        }
                    }
                    characterStat = (!UILootManager.Instance || !UILootManager.Instance.IsVisible ? UIInventoryManager.Instance.SelectedCharacter : UILootManager.Instance.SelectedCharacter);
                    if (!characterStat || this.NoCompare)
                    {
                        this.CompareButton.gameObject.SetActive(false);
                    }
                    else
                    {
                        Equipment equipment1 = characterStat.GetComponent <Equipment>();
                        IEnumerable <Item.UIEquippedItem> comparisonTargets = UIInventoryEquipment.GetComparisonTargets(this.InspectionObject.GetComponent <Equippable>(), equipment1);
                        this.CompareButton.gameObject.SetActive((!equipment1 || !comparisonTargets.Any <Item.UIEquippedItem>() ? false : !equipment1.CurrentItems.Contains <Equippable>(equippable)));
                    }
                    if (flag1 && this.LblEnchantValue && this.LblEnchantValue)
                    {
                        this.LblEnchantLabel.text = string.Concat(GUIUtils.GetText(1987), ": ");
                        this.LblEnchantValue.text = GUIUtils.Format(451, new object[] { equippable.TotalItemModValue(), ItemMod.MaximumModValue });
                    }
                    this.EnchantParent.gameObject.SetActive(flag1);
                    flag = (!flag2 || this.m_IsStore || this.m_NoEnchant ? false : !GameState.InCombat);
                    this.EnchantButton.gameObject.SetActive(flag);

                    //Start of mod
                    if (equipmentSoulbind)
                    {
                        this.EnchantButton.gameObject.SetActive(true);
                    }
                    //End of mod

                    string equippableItemType = UIItemInspectManager.GetEquippableItemType(this.InspectionObject, null, equippable);
                    if (equippableItemType.Length > 0)
                    {
                        this.ItemTypeLabel.text = equippableItemType;
                    }
                }
                else if (phrase)
                {
                    this.ImageTexture.alpha = 1f;
                    if (phrase.Icon)
                    {
                        this.ImageTexture.mainTexture = phrase.Icon;
                    }
                    this.ImageTexture.MakePixelPerfect();
                    this.TitleLabel.text = phrase.DisplayName.GetText();
                    if (phrase.Description.IsValidString)
                    {
                        stringBuilder.AppendLine(phrase.Description.GetText());
                    }
                }
                else if (component)
                {
                    this.ImageTexture.alpha = 1f;
                    if (component.Icon)
                    {
                        this.ImageTexture.mainTexture = component.Icon;
                    }
                    this.ImageTexture.MakePixelPerfect();
                    if (!item)
                    {
                        this.TitleLabel.text = GenericAbility.Name(component);
                    }
                    if (component.Description.IsValidString && !item)
                    {
                        stringBuilder.AppendLine(component.Description.GetText());
                    }
                    if (component1)
                    {
                        this.ItemTypeLabel.text = component1.GetKeywordsString();
                    }
                    this.LearnSpellButton.gameObject.SetActive(this.LearnSpellAllowed);
                }
                else if (genericTalent)
                {
                    this.ImageTexture.alpha = 1f;
                    if (genericTalent.Icon)
                    {
                        this.ImageTexture.mainTexture = genericTalent.Icon;
                    }
                    this.ImageTexture.MakePixelPerfect();
                    if (genericTalent.Description.IsValidString)
                    {
                        stringBuilder.AppendLine(genericTalent.Description.GetText());
                    }
                    this.TitleLabel.text = genericTalent.Name(this.ObjectOwner);
                }
                else if (!itemMod)
                {
                    BackerContent backerContent1 = this.InspectionObject.GetComponent <BackerContent>();
                    if (backerContent1)
                    {
                        this.ImageTexture.alpha = 0f;
                        this.TitleLabel.text    = backerContent1.BackerName;
                        stringBuilder.AppendLine(backerContent1.BackerDescription.GetText());
                        stringBuilder.AppendLine();
                        stringBuilder.AppendLine();
                        stringBuilder.Append(GUIUtils.GetText(994, CharacterStats.GetGender(backerContent1)));
                        stringBuilder.Append(' ');
                        stringBuilder.Append(backerContent1.BackerName);
                    }
                    if (characterStat1)
                    {
                        this.TitleLabel.text = characterStat1.Name();
                    }
                }
                else
                {
                    this.TitleLabel.text = itemMod.DisplayName.GetText();
                }
                StringEffects stringEffect = new StringEffects();
                string        str          = UIItemInspectManager.GetEffectText(this.InspectionObject, this.ObjectOwner, stringEffect, false).TrimEnd(new char[0]);
                this.StringEffectDisplay.Load(stringEffect);
                if (!this.StringEffectDisplay.Empty)
                {
                    str = string.Concat(str, "\n", GUIUtils.GetText(1604));
                }
                if (item && !item.IsQuestItem && !(item is CampingSupplies) && !(item is Currency))
                {
                    string empty1 = string.Empty;
                    if (this.ItemTypeLabel.text.Length > 0)
                    {
                        empty1 = string.Concat(empty1, "\n");
                    }
                    empty1 = string.Concat(empty1, GUIUtils.GetText(1499), ": ", GUIUtils.Format(466, new object[] { item.GetDefaultSellValue() }));
                    this.ItemTypeLabel.text = string.Concat(this.ItemTypeLabel.text, empty1);
                }
                if (Glossary.Instance)
                {
                    str = Glossary.Instance.AddUrlTags(str);
                }
                this.EffectTextLabel.text = str.Trim();
                if (this.Goals)
                {
                    this.Goals.Set(equipmentSoulbind, this.SoulbindUnlockMode);
                }
                this.FlavorTextLabel.text = stringBuilder.ToString().TrimEnd(new char[0]);
            }
            else
            {
                CharacterStats.SkillType          skillType          = StatusEffect.ModifiedStatToSkillType(this.m_InspectStat);
                CharacterStats.AttributeScoreType attributeScoreType = StatusEffect.ModifiedStatToAttributeScoreType(this.m_InspectStat);
                CharacterStats.DefenseType        defenseType        = StatusEffect.ModifiedStatToDefenseType(this.m_InspectStat);
                string str1 = string.Empty;
                if (characterStat1)
                {
                    if (skillType != CharacterStats.SkillType.Count)
                    {
                        this.TitleLabel.text = GUIUtils.GetSkillTypeString(skillType);
                        str1 = string.Concat(characterStat1.CalculateSkill(skillType).ToString(), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetSkillEffectsInverted(characterStat1, skillType, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = GUIUtils.GetSkillTypeDescriptionString(skillType);
                    }
                    else if (attributeScoreType != CharacterStats.AttributeScoreType.Count)
                    {
                        this.TitleLabel.text = GUIUtils.GetAttributeScoreTypeString(attributeScoreType);
                        str1 = string.Concat(characterStat1.GetAttributeScore(attributeScoreType).ToString(), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetAttributeEffectsInverted(characterStat1, attributeScoreType, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = GUIUtils.GetAttributeScoreDescriptionString(attributeScoreType);
                    }
                    else if (defenseType != CharacterStats.DefenseType.None)
                    {
                        this.TitleLabel.text = GUIUtils.GetDefenseTypeString(defenseType);
                        str1 = string.Concat(characterStat1.CalculateDefense(defenseType).ToString(), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetDefenseEffectsInverted(characterStat1, defenseType, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = GUIUtils.GetDefenseTypeDescription(defenseType);
                    }
                    else if (this.m_InspectStat == StatusEffect.ModifiedStat.InterruptBonus)
                    {
                        this.TitleLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 173);
                        str1 = string.Concat(characterStat1.ComputeInterruptHelper().ToString("#0"), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetInterruptEffectsInverted(characterStat1, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 174);
                    }
                    else if (this.m_InspectStat == StatusEffect.ModifiedStat.ConcentrationBonus)
                    {
                        this.TitleLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 159);
                        str1 = string.Concat(characterStat1.ComputeConcentrationHelper().ToString("#0"), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetConcentrationEffectsInverted(characterStat1, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 160);
                    }
                    else if (this.m_InspectStat == StatusEffect.ModifiedStat.DamageThreshhold)
                    {
                        this.TitleLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 157);
                        if (this.m_InspectDamageType != DamagePacket.DamageType.All && this.m_InspectDamageType != DamagePacket.DamageType.None)
                        {
                            UILabel titleLabel = this.TitleLabel;
                            titleLabel.text = string.Concat(titleLabel.text, GUIUtils.Format(1731, new object[] { GUIUtils.GetDamageTypeString(this.m_InspectDamageType) }));
                        }
                        float single = characterStat1.CalcDT(this.m_InspectDamageType, false);
                        str1 = string.Concat(single.ToString("#0"), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetDamageThresholdEffectsInverted(characterStat1, this.m_InspectDamageType, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 158);
                    }
                    else if (this.m_InspectStat == StatusEffect.ModifiedStat.Damage)
                    {
                        this.TitleLabel.text = GUIUtils.GetText(428);
                        Equipment equipment2 = this.InspectionObject.GetComponent <Equipment>();
                        if (!equipment2)
                        {
                            attackBase1 = null;
                        }
                        else
                        {
                            attackBase1 = (!this.m_InspectOffhand ? equipment2.PrimaryAttack : equipment2.SecondaryAttack);
                        }
                        AttackBase attackBase2 = attackBase1;
                        DamageInfo damageInfo  = new DamageInfo(null, 0f, attackBase2);
                        characterStat1.AdjustDamageForUi(damageInfo);
                        str1 = string.Concat(damageInfo.GetAdjustedDamageRangeString(), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetDamageEffectsInverted(characterStat1, attackBase2, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 194);
                    }
                    else if (this.m_InspectStat == StatusEffect.ModifiedStat.Accuracy)
                    {
                        this.TitleLabel.text = GUIUtils.GetText(369);
                        Equipment component3 = this.InspectionObject.GetComponent <Equipment>();
                        if (!component3)
                        {
                            attackBase = null;
                        }
                        else
                        {
                            attackBase = (!this.m_InspectOffhand ? component3.PrimaryAttack : component3.SecondaryAttack);
                        }
                        AttackBase attackBase3 = attackBase;
                        int        num         = characterStat1.CalculateAccuracyForUi(attackBase3, null, null);
                        str1 = string.Concat(num.ToString(), GUIUtils.Format(1731, new object[] { UICharacterSheetContentManager.GetAccuracyEffectsInverted(characterStat1, attackBase3, GUIUtils.Comma(), UIGlobalColor.LinkStyle.NONE) }));
                        this.FlavorTextLabel.text = StringTableManager.GetText(DatabaseString.StringTableType.Cyclopedia, 84);
                    }
                }
                string str2 = string.Concat(CharacterStats.Name(characterStat1), ": ", str1);
                if (Glossary.Instance)
                {
                    str2 = Glossary.Instance.AddUrlTags(str2);
                }
                this.EffectTextLabel.text = str2;
            }
            if (this.NoDescription)
            {
                this.FlavorTextLabel.text = string.Empty;
            }
            if (this.PencilSketch)
            {
                this.PencilSketch.SetPath(empty);
            }
            if (this.LargeImageTexture.mainTexture)
            {
                this.ImageTexture.mainTexture = null;
            }
            this.TitleSepAnchor.pixelOffset.y = 0f;
            if (this.ImageTexture.mainTexture)
            {
                Transform iconBackground = this.IconBackground.transform;
                Vector3   imageTexture   = this.ImageTexture.transform.localScale;
                Vector3   vector3        = this.ImageTexture.transform.localScale;
                iconBackground.localScale = new Vector3(imageTexture.x + 12f, vector3.y + 12f, 1f);
                if (this.TitleLabel.processedText.Contains("\n"))
                {
                    this.TitleSepAnchor.pixelOffset.y = -(float)this.TitleLabel.font.size;
                }
                this.TitleSepAnchor.widgetContainer = this.IconBackground;
            }
            else if (!this.LargeImageTexture.mainTexture)
            {
                this.TitleSepAnchor.widgetContainer = this.IconBackground;
                this.TitleSepAnchor.side            = UIAnchor.Side.Left;
            }
            else
            {
                Vector3 largeImageTexture = this.LargeImageTexture.transform.localScale;
                if (largeImageTexture.x > 78f)
                {
                    float single1 = largeImageTexture.y / largeImageTexture.x;
                    largeImageTexture.x = 78f;
                    largeImageTexture.y = largeImageTexture.x * single1;
                }
                else if (largeImageTexture.y > 78f)
                {
                    float single2 = largeImageTexture.x / largeImageTexture.y;
                    largeImageTexture.y = 78f;
                    largeImageTexture.x = largeImageTexture.y * single2;
                }
                this.LargeImageTexture.transform.localScale    = largeImageTexture;
                this.LargeImageBackground.transform.localScale = new Vector3(largeImageTexture.x + 12f, largeImageTexture.y + 12f, 1f);
                if (this.TitleLabel.processedText.Contains("\n"))
                {
                    this.TitleSepAnchor.pixelOffset.y = -(float)this.TitleLabel.font.size * 0.5f;
                }
                this.TitleSepAnchor.widgetContainer = this.LargeImageBackground;
            }
            this.ImageTexture.alpha         = (!this.ImageTexture.mainTexture ? 0f : 1f);
            this.LargeImageTexture.alpha    = (!this.LargeImageTexture.mainTexture ? 0f : 1f);
            this.IconBackground.alpha       = (!this.ImageTexture.mainTexture ? 0f : 0.6666667f);
            this.LargeImageBackground.alpha = (!this.LargeImageTexture.mainTexture ? 0f : 0.6666667f);
            uIWidget = (this.ImageTexture.alpha <= 0f ? this.LargeImageTexture : this.ImageTexture);
            this.TitleLabel.GetComponent <UIShrinkOpposingWidget>().Widget = uIWidget;
            this.EffectTextLabel.gameObject.SetActive(!string.IsNullOrEmpty(this.EffectTextLabel.text));
            UIWidgetUtils.UpdateDependents(base.gameObject, 2);
            this.ButtonsGrid.Reposition();
            this.LayoutScrollArea.Reposition();
            this.DragPanel.ResetPosition();
        }
コード例 #18
0
 public bool FilterTargets(GenericAbility ability, GenericShip ship)
 {
     return(ability.FilterTargetsByParameters(ship, MinRange, MaxRange, InArcType, TargetTypes, HasToken, ShipTypesOnly));
 }
コード例 #19
0
ファイル: mod_SpellMax.cs プロジェクト: v1ld/IEMod.pw
        private new void HandleGameUtilitiesOnCombatEnd(object sender, EventArgs e)
        {
            try
            {
                this.m_MarkersAppliedThisCombat.Clear();
                for (int i = this.m_statusEffects.Count - 1; i >= 0; i--)
                {
                    if (this.m_statusEffects[i].LastsUntilCombatEnds)
                    {
                        this.ClearEffect(this.m_statusEffects[i]);
                    }
                    else if (this.m_statusEffects[i].AbilityOrigin && this.m_statusEffects[i].AbilityOrigin.CombatOnly)
                    {
                        this.ClearEffect(this.m_statusEffects[i]);
                    }
                    else if (this.m_statusEffects[i].IsDOT)
                    {
                        this.ClearEffect(this.m_statusEffects[i]);
                    }
                }
                IEnumerator <GenericAbility> enumerator = this.ActiveAbilities.GetEnumerator();
                try
                {
                    while (enumerator.MoveNext())
                    {
                        GenericAbility current = enumerator.Current;
                        if (current == null)
                        {
                            continue;
                        }
                        current.HandleGameUtilitiesOnCombatEnd(sender, e);
                    }
                }
                finally
                {
                    if (enumerator == null)
                    {
                    }
                    enumerator.Dispose();
                }
                if (base.gameObject != null)
                {
                    int num = 0;
                    while (num < 8)
                    {
                        num++;
                    }

                    //Start of mod
                    // Make sure char is a valid caster
                    CharacterStats charStats = base.gameObject.GetComponent <CharacterStats>();
                    if (charStats != null)
                    {
                        if (charStats.CharacterClass == Class.Priest || charStats.CharacterClass == Class.Wizard || charStats.CharacterClass == Class.Druid)
                        {
                            ResetSpellUsage(charStats);
                        }
                    }
                    //End of mod
                }
                this.PlayPartyFatigueSoundIfAble();
            }
            catch (Exception exception)
            {
                Debug.LogException(exception, this);
                if (UIDebug.Instance)
                {
                    UIDebug.Instance.LogOnScreenWarning("Exception in CharacterStats.HandleGameUtilitiesOnCombatEnd! Please Fix!", UIDebug.Department.Programming, 10f);
                }
            }
        }
コード例 #20
0
        protected void OnyxUpdateNew()
        {
            //base.OnyxUpdate();

            if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.E))
            {
                Game.Console.AddMessage("Pressed LCtrl and E to reset Empower");

                //SingletonBehavior<PartyManager>.Instance.GetSelectedPartyMemberGameObjects()

                var selchars = m_selectedCharacters;
                if (selchars != null) // there's a selected char
                {
                    foreach (var selchar in selchars)
                    {
                        //this resets the # used empowered per combat to 0
                        selchar.ResetEmpower();

                        //set empower pts to MaxEmpowerPoints
                        selchar.EmpowerPoints = selchar.MaxEmpowerPoints;
                    }
                }
            }

            if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.S))
            {
                Game.Console.AddMessage("Pressed LCtrl and S to reset Spellcasts");
                var selchars = m_selectedCharacters;
                if (selchars != null) // there's a selected char
                {
                    foreach (var selchar in selchars)
                    {
                        // FROM EmpowerResources, hopefully fixes spellcasts
                        foreach (AccruedResourceTrait accruedResourceTrait in selchar.AbilityList.FindAbilitiesByType <AccruedResourceTrait>())
                        {
                            //accruedResourceTrait.RestoreResource(accruedResourceTrait.GetSelfEmpowerRestoreCount());
                            accruedResourceTrait.RestoreResource(accruedResourceTrait.GetResourceMax() - accruedResourceTrait.GetResource());
                        }
                        for (CharacterClass characterClass = CharacterClass.None; characterClass < CharacterClass.Count; characterClass++)
                        {
                            for (int i = 1; i <= GlobalGameSettingsGameData.Instance.MaxSpellLevel; i++)
                            {
                                OnyxInt spellCastMax = SingletonBehavior <SpellMax> .Instance.GetSpellCastMax(selchar, characterClass, i);

                                selchar.RestoreSpellCasts(characterClass, i, spellCastMax);
                            }
                            selchar.AddClassAbilityPoolPoints(characterClass, selchar.GetMaxPowerPoolPoints(characterClass, null));
                        }
                    }
                }
            }


            this.m_RefreshTimer -= TimeController.UnscaledDeltaTime;
            if (this.m_NeedsRefresh || this.m_RefreshTimer <= 0f)
            {
                this.m_NeedsRefresh = false;
                this.m_RefreshTimer = float.PositiveInfinity;
                this.Refresh();
            }
            if (GameInput.GetControlDownWithRepeat(MappedControl.UP_ABILITY, true))
            {
                this.NavigateVertical(1);
            }
            else if (GameInput.GetControlDownWithRepeat(MappedControl.DOWN_ABILITY, true))
            {
                this.NavigateVertical(-1);
            }
            if (GameInput.GetControlDownWithRepeat(MappedControl.NEXT_ABILITY, true))
            {
                if (this.m_SelectionRow < 0)
                {
                    this.SelectFirstButton();
                }
                else
                {
                    this.NavigateHorizontal(1);
                }
            }
            else if (GameInput.GetControlDownWithRepeat(MappedControl.PREVIOUS_ABILITY, true))
            {
                if (this.m_SelectionRow < 0)
                {
                    this.SelectLastButton();
                }
                else
                {
                    this.NavigateHorizontal(-1);
                }
            }
            UIAbilityBarButton selectedButton = this.GetSelectedButton();

            if (selectedButton && !selectedButton.gameObject.activeInHierarchy)
            {
                this.CancelSelection();
            }
            if (this.m_SelectionTooltipDelay > 0f)
            {
                this.m_SelectionTooltipDelay -= TimeController.UnscaledDeltaTime;
                if (this.m_SelectionTooltipDelay <= 0f && selectedButton)
                {
                    selectedButton.ShowTooltip();
                }
            }
            UIAbilityBarButton selectedButton2 = this.GetSelectedButton();

            if (selectedButton2 && !Player.IsCastingOrRetargeting() && GameInput.GetControlUp(MappedControl.CAST_SELECTED_ABILITY, true))
            {
                selectedButton2.Trigger();
            }
            if (this.SelectedObject != null)
            {
                CharacterHotkeyBindings orAddComponent = ResourceManager.GetOrAddComponent <CharacterHotkeyBindings>(this.SelectedObject.gameObject);
                if (GameInput.IsKeyUpAvailable(KeyCode.Mouse0) && orAddComponent != null)
                {
                    orAddComponent.Activate(SingletonBehavior <GameInput> .Instance.LastKeyUp);
                }
                if ((this.m_hotkeyRow == null || !this.m_hotkeyRow.gameObject.activeSelf) && (this.m_rows.Count < 2 || this.m_rows[1] == this.m_hotkeyRow || this.m_rows[1].IsEmpty) && orAddComponent != null && !ICollectionUtils.IsNullOrEmpty <KeyValuePair <KeyControl, Guid> >(orAddComponent.AbilityHotkeys))
                {
                    this.m_hotkeyRow = this.ShowSubrow(null, 1);
                    this.m_hotkeyRow.SetIdentification(GuiStringTable.GetText(1662));
                    this.m_hotkeyRow.AddHotkeySet();
                }
                AIController   component      = ComponentUtils.GetComponent <AIController>(this.m_selectedCharacter);
                GenericAbility genericAbility = (!component) ? null : component.GetCurrentIntroStateAbility();
                if (genericAbility != null && genericAbility.Attack != null && !genericAbility.Attack.ForcedTarget)
                {
                    if (this.m_castControlRow == null || !this.m_castControlRow.gameObject.activeSelf)
                    {
                        this.m_castControlRow = this.ShowSubrow(null, 2);
                        this.m_castControlRow.SetIdentification(GuiStringTable.GetText(2994));
                        this.m_castControlRow.AddCurrentCastSet();
                    }
                }
                else
                {
                    this.HideSubrow(2);
                }
            }
        }
コード例 #21
0
        protected virtual void UpdateNew()
        {
            if (this.CooldownType == GenericAbility.CooldownMode.PerEncounter && !GameState.InCombat && this.m_perEncounterResetTimer > 0f)
            {
                this.m_perEncounterResetTimer -= Time.deltaTime;
                if (this.m_perEncounterResetTimer <= 0f)
                {
                    this.m_cooldownCounter = 0;

                    this.m_perEncounterResetTimer = 0f;
                }
            }

            if (this.m_activated)
            {
                if (this.ClearsOnMovement && this.IsMoving)
                {
                    this.HideFromCombatLog = true;
                    this.Deactivate(this.m_owner);
                    return;
                }
                //MOD (Remove combat-only restrictions) - changed this condition:
                if (this.CombatOnly && !GameState.InCombat && !(IEModOptions.CombatOnlyMod))
                {
                    this.Deactivate(this.m_owner);
                    return;
                }
                if (this.NonCombatOnly && GameState.InCombat)
                {
                    this.Deactivate(this.m_owner);
                    return;
                }
            }
            if (!GameState.Paused)
            {
                if (this.m_statusEffectsNeeded && !this.m_statusEffectsActivated)
                {
                    this.ActivateStatusEffects();
                }
                else if (!this.m_statusEffectsNeeded && this.m_statusEffectsActivated)
                {
                    this.DeactivateStatusEffects();
                }
            }
            if (this.m_activated && !this.m_applied)
            {
                if (this.CanApply())
                {
                    if (this.m_target != null)
                    {
                        this.Apply(this.m_target);
                    }
                    else
                    {
                        this.Apply(this.m_targetPoint);
                    }
                }
                return;
            }
            if (!this.Passive && this.Modal)
            {
                bool flag = this.m_ownerHealth && (this.m_ownerHealth.Dead || this.m_ownerHealth.Unconscious);
                if (this.m_activatedLaunching)
                {
                    if (flag || !this.m_UITriggered)
                    {
                        this.m_activatedLaunching = false;
                        this.m_rez_modal_cooldown = 5f;
                    }
                    else if (this.m_UITriggered && this.CombatOnly && GameState.InCombat && !this.m_activated && this.m_rez_modal_cooldown <= 0f)
                    {
                        PartyMemberAI component = this.m_owner.GetComponent <PartyMemberAI>();
                        if (component)
                        {
                            Ability ability = component.StateManager.FindState(typeof(Ability)) as Ability;
                            if (ability == null || ability.QueuedAbility != this)
                            {
                                this.m_activatedLaunching = false;
                            }
                        }
                        else
                        {
                            this.m_activatedLaunching = false;
                        }
                    }
                    else if (this.m_UITriggered && this.NonCombatOnly && !GameState.InCombat && !this.m_activated && this.m_rez_modal_cooldown <= 0f)
                    {
                        PartyMemberAI component2 = this.m_owner.GetComponent <PartyMemberAI>();
                        if (component2)
                        {
                            Ability ability2 = component2.StateManager.FindState(typeof(Ability)) as Ability;
                            if (ability2 == null || ability2.QueuedAbility != this)
                            {
                                this.m_activatedLaunching = false;
                            }
                        }
                        else
                        {
                            this.m_activatedLaunching = false;
                        }
                    }
                    else if (this.m_rez_modal_cooldown > 0f)
                    {
                        this.m_rez_modal_cooldown -= Time.deltaTime;
                    }
                }
                if (this.m_activated && this.CombatOnly && flag)
                {
                    this.Deactivate(this.m_owner);
                    this.m_activatedLaunching = false;
                }
                if (!GameState.Paused && this.m_ownerPartyAI != null && this.m_ownerPartyAI.gameObject.activeInHierarchy && this.m_UITriggered != (this.m_activated || this.m_activatedLaunching))
                {
                    if (this.m_activated)
                    {
                        this.Deactivate(this.m_owner);
                    }
                    else if (this.m_ownerPartyAI != null && this.m_ownerPartyAI.QueuedAbility == this)
                    {
                        this.m_ownerPartyAI.QueuedAbility = null;
                    }
                    else if (this.m_UITriggered && !flag)
                    {
                        if (this.Ready)
                        {
                            this.LaunchAttack(base.gameObject, false, null, null, null);
                        }
                    }
                    else
                    {
                        this.m_rez_modal_cooldown = 5f;
                        this.m_activatedLaunching = false;
                    }
                }
            }
            else if (!this.Passive && this.m_UITriggered)
            {
                this.m_UITriggered = false;
                if (this.m_ownerPartyAI != null && this.m_ownerPartyAI.Selected)
                {
                    if (this.TriggerOnHit)
                    {
                        this.m_activated = true;
                        return;
                    }
                    if (this.UsePrimaryAttack || this.UseFullAttack)
                    {
                        Equipment component3 = this.m_owner.GetComponent <Equipment>();
                        if (component3 != null)
                        {
                            AttackBase primaryAttack = component3.PrimaryAttack;
                            if (primaryAttack != null && this.m_ownerStats != null)
                            {
                                GenericAbility component4 = base.gameObject.GetComponent <GenericAbility>();
                                AttackBase     component5 = base.gameObject.GetComponent <AttackBase>();
                                if (this.m_attackBase != null)
                                {
                                    StatusEffect[]     array = new StatusEffect[1];
                                    StatusEffectParams statusEffectParams = new StatusEffectParams();
                                    statusEffectParams.AffectsStat  = StatusEffect.ModifiedStat.ApplyAttackEffects;
                                    statusEffectParams.AttackPrefab = this.m_attackBase;
                                    statusEffectParams.OneHitUse    = true;
                                    GenericAbility.AbilityType abType = GenericAbility.AbilityType.Ability;
                                    if (this is GenericSpell)
                                    {
                                        abType = GenericAbility.AbilityType.Spell;
                                    }
                                    array[0] = StatusEffect.Create(this.m_owner, this, statusEffectParams, abType, null, true);
                                    if (this.m_attackBase.UseAttackVariationOnFullAttack && this.UseFullAttack)
                                    {
                                        this.LaunchAttack(primaryAttack.gameObject, this.UseFullAttack, component4, array, component5, this.m_attackBase.AttackVariation);
                                    }
                                    else
                                    {
                                        this.LaunchAttack(primaryAttack.gameObject, this.UseFullAttack, component4, array, component5);
                                    }
                                }
                                else
                                {
                                    this.LaunchAttack(primaryAttack.gameObject, this.UseFullAttack, component4, null, component5);
                                }
                            }
                        }
                    }
                    else
                    {
                        this.LaunchAttack(base.gameObject, false, null, null, null);
                    }
                }
            }
            else if (this.m_activated && this.m_applied && !this.Passive && !this.Modal && !this.m_permanent && !this.UseFullAttack && !this.UsePrimaryAttack && (this.m_attackBase == null || this.AttackComplete))
            {
                this.m_activated          = false;
                this.m_activatedLaunching = false;
                this.m_applied            = false;
                this.OnInactive();
            }
            if (this.IsTriggeredPassive)
            {
                if (this.EffectTriggeredThisFrame)
                {
                    if (this.m_owner && FogOfWar.PointVisibleInFog(this.m_owner.transform.position))
                    {
                        this.ReportActivation();
                    }
                    this.EffectTriggeredThisFrame = false;
                }
                if (this.EffectUntriggeredThisFrame)
                {
                    if (this.m_owner && FogOfWar.PointVisibleInFog(this.m_owner.transform.position))
                    {
                        this.ReportDeactivation();
                    }
                    this.EffectUntriggeredThisFrame = false;
                }
            }
        }
コード例 #22
0
        public void mod_FindNewSpells(List <GenericSpell> newSpells, CharacterStats casterStats, int maxSpellLevel)
        {
            if (!casterStats)
            {
                return;
            }
            int num = Mathf.Min(maxSpellLevel, 8);

            for (int i = 0; i < num; i++)
            {
                for (int j = 0; j < MaxSpellsPerLevel + (int)IEModOptions.ExtraWizardSpells; j++)
                {
                    GenericSpell spellData = this.Spells[i].SpellData[j];
                    if (spellData != null)
                    {
                        bool flag = false;
                        IEnumerator <GenericAbility> enumerator = casterStats.ActiveAbilities.GetEnumerator();
                        try
                        {
                            while (enumerator.MoveNext())
                            {
                                GenericAbility current = enumerator.Current;
                                if (!(current is GenericSpell) || spellData.DisplayName.StringID != current.DisplayName.StringID)
                                {
                                    continue;
                                }
                                flag = true;
                                break;
                            }
                        }
                        finally
                        {
                            if (enumerator == null)
                            {
                            }
                            enumerator.Dispose();
                        }
                        if (!flag && !newSpells.Contains(spellData))
                        {
                            newSpells.Add(spellData);
                        }
                    }
                }
            }
            //if (caster == null)
            //{
            //	return null;
            //}
            //CharacterStats component = caster.GetComponent<CharacterStats>();
            //if (component == null)
            //{
            //	return null;
            //}
            //List<GenericSpell> list = new List<GenericSpell>();
            //int num = MaxSpellLevel;
            //if (max_spell_level < num)
            //{
            //	num = max_spell_level;
            //}
            //for (int i = 0; i < num; i++)
            //{
            //	for (int j = 0; j < MaxSpellsPerLevel + (int)IEModOptions.ExtraWizardSpells; j++)
            //	{
            //		if (this.Spells[i].SpellData[j] != null)
            //		{
            //			bool flag = false;
            //			foreach (GenericAbility current in component.ActiveAbilities)
            //			{
            //				if (current is GenericSpell && this.Spells[i].SpellData[j].DisplayName.StringID == current.DisplayName.StringID)
            //				{
            //					flag = true;
            //					break;
            //				}
            //			}
            //			if (!flag)
            //			{
            //				list.Add(this.Spells[i].SpellData[j]);
            //			}
            //		}
            //	}
            //}
            //GenericSpell result = null;
            //if (list.Count > 0)
            //{
            //	int index = UnityEngine.Random.Range(0, list.Count);
            //	result = list[index];
            //}
            //return result;
        }
コード例 #23
0
        public static void Mod_AutoPause(AutoPauseOptions.PauseEvent evt, GameObject target, GameObject triggerer, GenericAbility ability = null)
        {
            bool wasPaused = TimeController.Instance.IsSafePaused;

            Ori_AutoPause(evt, target, triggerer, ability);
            if (!wasPaused && TimeController.Instance.IsSafePaused)
            {
                // auto-pause happened; remember real time
                SmarterUnpauseManager.AutoPauseTime = TimeController.Instance.RealtimeSinceStartupThisFrame;
                // Console.AddMessage($"Auto-pausing at: {SmarterUnpauseManager.AutoPauseTime}");
            }
        }
コード例 #24
0
ファイル: mod_CharacterStats.cs プロジェクト: tspoff/IEMod.pw
 private void UpdateNew()
 {
     if (this.m_bestiaryReference)
     {
         return;
     }
     this.FatigueUpdate(Time.deltaTime * (float)WorldTime.Instance.GameSecondsPerRealSecond, this.IsMoving);
     this.NoiseUpdate(Time.deltaTime);
     this.DetectUpdate(Time.deltaTime);
     this.TrapCooldownTimerUpdate(Time.deltaTime);
     if (this.m_weaponSwitchingTimer >= 0f)
     {
         this.m_weaponSwitchingTimer -= Time.deltaTime;
     }
     if (this.m_interruptTimer >= 0f)
     {
         this.m_interruptTimer -= Time.deltaTime;
     }
     if (this.CurrentGrimoireCooldown > 0f)
     {
         this.CurrentGrimoireCooldown -= Time.deltaTime;
         if (this.CurrentGrimoireCooldown < 0f)
         {
             this.CurrentGrimoireCooldown = 0f;
         }
     }
     if (!this.HasStatusEffectThatPausesRecoveryTimer())
     {
         float num = 1f;
         if (this.IsMoving && !IEModOptions.RemoveMovingRecovery)                 //MOD
         {
             num = AttackData.Instance.MovingRecoveryMult;
             if (this.m_equipment != null && this.m_equipment.PrimaryAttack != null && this.m_equipment.PrimaryAttack is AttackRanged)
             {
                 num += this.RangedMovingRecoveryReductionPct;
             }
         }
         float num2 = Time.deltaTime * num;
         if (this.m_recoveryTimer > 0f)
         {
             this.m_recoveryTimer -= num2;
         }
         for (GenericAbility.ActivationGroup activationGroup = GenericAbility.ActivationGroup.None; activationGroup < GenericAbility.ActivationGroup.Count; activationGroup++)
         {
             if (this.m_modalCooldownTimer[(int)activationGroup] > 0f)
             {
                 this.m_modalCooldownTimer[(int)activationGroup] -= num2;
             }
         }
     }
     for (int i = this.m_statusEffects.Count - 1; i >= 0; i--)
     {
         if (this.m_statusEffects[i].Expired)
         {
             StatusEffect statusEffect = this.m_statusEffects[i];
             this.m_statusEffects.RemoveAt(i);
             this.m_updateTracker = true;
             if (this.OnClearStatusEffect != null)
             {
                 this.OnClearStatusEffect(statusEffect);
             }
             statusEffect.Reset();
         }
     }
     for (int j = this.m_abilities.Count - 1; j >= 0; j--)
     {
         if (this.m_abilities[j] == null)
         {
             this.m_abilities.RemoveAt(j);
         }
         else
         {
             GenericAbility genericAbility = this.m_abilities[j];
             if (genericAbility.Passive && !genericAbility.Activated && genericAbility.Ready && genericAbility.IsLoaded)
             {
                 genericAbility.Activate();
                 this.m_updateTracker = true;
             }
         }
     }
     if (this.m_updateTracker)
     {
         this.m_updateTracker = false;
         this.ClearStackTracker();
         for (int k = 0; k < this.m_statusEffects.Count; k++)
         {
             StatusEffect statusEffect2 = this.m_statusEffects[k];
             if (!statusEffect2.IsSuspended)
             {
                 bool isSuppressed = statusEffect2.IsSuppressed;
                 bool flag         = false;
                 for (int l = 0; l < this.m_statusEffects.Count; l++)
                 {
                     if (k != l)
                     {
                         StatusEffect statusEffect3 = this.m_statusEffects[l];
                         if (!statusEffect3.IsSuspended)
                         {
                             if (statusEffect3.Suppresses(statusEffect2, k > l))
                             {
                                 flag = true;
                                 break;
                             }
                         }
                     }
                 }
                 if (isSuppressed && !flag)
                 {
                     statusEffect2.Unsuppress();
                 }
                 else if (!isSuppressed && flag)
                 {
                     statusEffect2.Suppress();
                 }
             }
         }
     }
     for (int m = 0; m < this.m_statusEffects.Count; m++)
     {
         StatusEffect statusEffect4 = this.m_statusEffects[m];
         if (statusEffect4.Stackable && !statusEffect4.HasBeenApplied)
         {
             statusEffect4.ApplyEffect(base.gameObject);
         }
         if (!statusEffect4.Stackable && !statusEffect4.IsSuspended && this.m_statusEffects.Count > 1 && !statusEffect4.IsSuppressed)
         {
             StatusEffect trackedEffect = this.GetTrackedEffect(statusEffect4.NonstackingEffectType, statusEffect4.GetStackingKey());
             int          num3          = this.m_statusEffects.IndexOf(trackedEffect);
             if (m != num3 || trackedEffect == null || trackedEffect.IsSuspended || statusEffect4.Suppresses(trackedEffect, num3 > m))
             {
                 if (trackedEffect != null && trackedEffect.Applied)
                 {
                     trackedEffect.Suppress();
                 }
                 this.AddTrackedEffect(statusEffect4);
             }
         }
     }
     if (CharacterStats.s_PlayFatigueSoundWhenNotLoading && UIInterstitialManager.Instance != null && !UIInterstitialManager.Instance.WindowActive() && !GameState.IsLoading)
     {
         IEnumerable <PartyMemberAI> onlyPrimaryPartyMembers = PartyMemberAI.OnlyPrimaryPartyMembers;
         if (onlyPrimaryPartyMembers != null)
         {
             List <PartyMemberAI> list = new List <PartyMemberAI>();
             foreach (PartyMemberAI current in onlyPrimaryPartyMembers)
             {
                 if (!(current == null))
                 {
                     CharacterStats component = current.GetComponent <CharacterStats>();
                     if (component != null && component.GetFatigueLevel() != CharacterStats.FatigueLevel.None)
                     {
                         list.Add(current);
                     }
                 }
             }
             while (list.Count > 0 && AfflictionData.Instance.TravelFatigueSoundTimer <= 0f)
             {
                 PartyMemberAI partyMemberAI = list[UnityEngine.Random.Range(0, list.Count)];
                 this.PlayPartyMemberFatigueSound(partyMemberAI);
                 list.Remove(partyMemberAI);
             }
             if (list != null)
             {
                 list.Clear();
                 list = null;
             }
         }
         CharacterStats.s_PlayFatigueSoundWhenNotLoading = false;
     }
     if (this.m_stackTracker != null)
     {
         foreach (KeyValuePair <int, Dictionary <int, StatusEffect> > current2 in this.m_stackTracker)
         {
             foreach (KeyValuePair <int, StatusEffect> current3 in current2.Value)
             {
                 StatusEffect value = current3.Value;
                 if (value != null)
                 {
                     if (!value.HasBeenApplied)
                     {
                         value.Unsuppress();
                         value.ApplyEffect(base.gameObject);
                     }
                 }
             }
         }
     }
     for (int n = 0; n < this.m_statusEffects.Count; n++)
     {
         this.m_statusEffects[n].Update();
     }
     if (this.IsPartyMember && GameCursor.CharacterUnderCursor && this.m_equipment)
     {
         PartyMemberAI component2 = base.GetComponent <PartyMemberAI>();
         if (component2 && component2.Selected)
         {
             for (int num4 = 0; num4 < this.m_abilities.Count; num4++)
             {
                 FlankingAbility flankingAbility = this.m_abilities[num4] as FlankingAbility;
                 if (flankingAbility && flankingAbility.CanSneakAttackEnemy(GameCursor.CharacterUnderCursor, this.m_equipment.PrimaryAttack))
                 {
                     if (GameCursor.DesiredCursor == GameCursor.CursorType.Attack)
                     {
                         GameCursor.DesiredCursor = GameCursor.CursorType.AttackAdvantage;
                     }
                     GameState.s_playerCharacter.WantsAttackAdvantageCursor = true;
                     break;
                 }
             }
         }
     }
     if (this.IsPartyMember && !GameState.InCombat && !TimeController.Instance.Paused)
     {
         int maxLevelCanLevelUpTo = this.GetMaxLevelCanLevelUpTo();
         if (maxLevelCanLevelUpTo > this.Level && maxLevelCanLevelUpTo > this.m_NotifiedLevel)
         {
             GameUtilities.LaunchEffect(InGameHUD.Instance.LevelUpVfx, 1f, base.transform, null);
             UIHealthstringManager.Instance.ShowNotice(GUIUtils.GetText(807), base.gameObject, 2.5f);
             this.m_NotifiedLevel = this.GetMaxLevelCanLevelUpTo();
         }
     }
     if (CharacterStats.DebugStats)
     {
         Faction component3 = base.GetComponent <Faction>();
         if (component3 != null && component3.MousedOver)
         {
             UIDebug.Instance.SetText("Character Stats Debug", this.GetCharacterStatsDebugOutput(), Color.cyan);
             UIDebug.Instance.SetTextPosition("Character Stats Debug", 0.95f, 0.95f, UIWidget.Pivot.TopRight);
         }
     }
 }
コード例 #25
0
ファイル: mod_CharacterStats.cs プロジェクト: v1ld/IEMod.pw
 private void UpdateNew()
 {
     if (this.m_bestiaryReference)
     {
         return;
     }
     this.NoiseUpdate(Time.deltaTime);
     this.DetectUpdate(Time.deltaTime);
     this.TrapCooldownTimerUpdate(Time.deltaTime);
     if (this.m_weaponSwitchingTimer >= 0f)
     {
         CharacterStats mWeaponSwitchingTimer = this;
         mWeaponSwitchingTimer.m_weaponSwitchingTimer = mWeaponSwitchingTimer.m_weaponSwitchingTimer - Time.deltaTime;
     }
     if (this.m_interruptTimer >= 0f)
     {
         CharacterStats mInterruptTimer = this;
         mInterruptTimer.m_interruptTimer = mInterruptTimer.m_interruptTimer - Time.deltaTime;
     }
     if (this.CurrentGrimoireCooldown > 0f)
     {
         CharacterStats currentGrimoireCooldown = this;
         currentGrimoireCooldown.CurrentGrimoireCooldown = currentGrimoireCooldown.CurrentGrimoireCooldown - Time.deltaTime;
         if (this.CurrentGrimoireCooldown < 0f)
         {
             this.CurrentGrimoireCooldown = 0f;
         }
     }
     if (!this.HasStatusEffectThatPausesRecoveryTimer())
     {
         float movingRecoveryMult = 1f;
         if (this.IsMoving && !IEModOptions.RemoveMovingRecovery) //IEMOD - Modded line
         {
             movingRecoveryMult = AttackData.Instance.MovingRecoveryMult;
             if (this.m_equipment != null && this.m_equipment.PrimaryAttack != null && this.m_equipment.PrimaryAttack is AttackRanged)
             {
                 movingRecoveryMult = movingRecoveryMult + this.RangedMovingRecoveryReductionPct;
             }
         }
         float single = Time.deltaTime * movingRecoveryMult;
         if (this.m_recoveryTimer > 0f)
         {
             CharacterStats mRecoveryTimer = this;
             mRecoveryTimer.m_recoveryTimer = mRecoveryTimer.m_recoveryTimer - single;
         }
         for (GenericAbility.ActivationGroup i = GenericAbility.ActivationGroup.None; i < GenericAbility.ActivationGroup.Count; i = (GenericAbility.ActivationGroup)((int)i + (int)GenericAbility.ActivationGroup.A))
         {
             if (this.m_modalCooldownTimer[(int)i] > 0f)
             {
                 this.m_modalCooldownTimer[(int)i] = this.m_modalCooldownTimer[(int)i] - single;
             }
         }
     }
     for (int j = this.m_statusEffects.Count - 1; j >= 0; j--)
     {
         if (this.m_statusEffects[j].Expired)
         {
             StatusEffect item = this.m_statusEffects[j];
             this.m_statusEffects.RemoveAt(j);
             this.m_updateTracker = true;
             if (this.OnClearStatusEffect != null)
             {
                 this.OnClearStatusEffect(base.gameObject, item);
             }
             item.Reset();
         }
     }
     for (int k = this.m_abilities.Count - 1; k >= 0; k--)
     {
         if (this.m_abilities[k] != null)
         {
             GenericAbility genericAbility = this.m_abilities[k];
             if (genericAbility.Passive && !genericAbility.Activated && genericAbility.Ready && genericAbility.IsLoaded)
             {
                 genericAbility.Activate();
                 this.m_updateTracker = true;
             }
         }
         else
         {
             this.m_abilities.RemoveAt(k);
         }
     }
     if (this.m_updateTracker)
     {
         this.m_updateTracker = false;
         this.ClearStackTracker();
         for (int l = 0; l < this.m_statusEffects.Count; l++)
         {
             StatusEffect statusEffect = this.m_statusEffects[l];
             if (!statusEffect.IsSuspended)
             {
                 bool isSuppressed = statusEffect.IsSuppressed;
                 bool flag         = false;
                 for (int m = 0; m < this.m_statusEffects.Count; m++)
                 {
                     if (l != m)
                     {
                         StatusEffect item1 = this.m_statusEffects[m];
                         if (!item1.IsSuspended)
                         {
                             if (item1.Suppresses(statusEffect, l > m))
                             {
                                 flag = true;
                                 break;
                             }
                         }
                     }
                 }
                 if (isSuppressed && !flag)
                 {
                     statusEffect.Unsuppress();
                 }
                 else if (!isSuppressed && flag)
                 {
                     statusEffect.Suppress();
                 }
             }
         }
     }
     for (int n = 0; n < this.m_statusEffects.Count; n++)
     {
         StatusEffect statusEffect1 = this.m_statusEffects[n];
         if (statusEffect1.Stackable)
         {
             if (!statusEffect1.HasBeenApplied)
             {
                 statusEffect1.ApplyEffect(base.gameObject);
             }
         }
         else if (!statusEffect1.IsSuspended && !statusEffect1.IsSuppressed)
         {
             StatusEffect trackedEffect = this.GetTrackedEffect(statusEffect1.NonstackingEffectType, statusEffect1.GetStackingKey());
             int          num           = this.m_statusEffects.IndexOf(trackedEffect);
             if (trackedEffect == null || trackedEffect.IsSuspended || statusEffect1.Suppresses(trackedEffect, num > n))
             {
                 if (trackedEffect != null && trackedEffect.Applied)
                 {
                     trackedEffect.Suppress();
                 }
                 this.AddTrackedEffect(statusEffect1);
             }
         }
     }
     if (CharacterStats.s_PlayFatigueSoundWhenNotLoading && UIInterstitialManager.Instance != null && !UIInterstitialManager.Instance.WindowActive() && !GameState.IsLoading)
     {
         IEnumerable <PartyMemberAI> onlyPrimaryPartyMembers = PartyMemberAI.OnlyPrimaryPartyMembers;
         if (onlyPrimaryPartyMembers != null)
         {
             List <PartyMemberAI>        partyMemberAIs = new List <PartyMemberAI>();
             CharacterStats              component      = null;
             IEnumerator <PartyMemberAI> enumerator     = onlyPrimaryPartyMembers.GetEnumerator();
             try
             {
                 while (enumerator.MoveNext())
                 {
                     PartyMemberAI current = enumerator.Current;
                     if (current != null)
                     {
                         component = current.GetComponent <CharacterStats>();
                         if (!(component != null) || component.CurrentFatigueLevel == CharacterStats.FatigueLevel.None)
                         {
                             continue;
                         }
                         partyMemberAIs.Add(current);
                     }
                 }
             }
             finally
             {
                 if (enumerator == null)
                 {
                 }
                 enumerator.Dispose();
             }
             while (partyMemberAIs.Count > 0 && AfflictionData.Instance.TravelFatigueSoundTimer <= 0f)
             {
                 PartyMemberAI partyMemberAI = partyMemberAIs[OEIRandom.Index(partyMemberAIs.Count)];
                 this.PlayPartyMemberFatigueSound(partyMemberAI);
                 partyMemberAIs.Remove(partyMemberAI);
             }
             if (partyMemberAIs != null)
             {
                 partyMemberAIs.Clear();
                 partyMemberAIs = null;
             }
         }
         CharacterStats.s_PlayFatigueSoundWhenNotLoading = false;
     }
     if (this.m_stackTracker != null)
     {
         foreach (KeyValuePair <int, Dictionary <int, StatusEffect> > mStackTracker in this.m_stackTracker)
         {
             foreach (KeyValuePair <int, StatusEffect> value in mStackTracker.Value)
             {
                 StatusEffect value1 = value.Value;
                 if (value1 == null || value1.HasBeenApplied)
                 {
                     continue;
                 }
                 value1.Unsuppress();
                 value1.ApplyEffect(base.gameObject);
             }
         }
     }
     for (int o = 0; o < this.m_statusEffects.Count; o++)
     {
         this.m_statusEffects[o].Update();
     }
     if (this.IsPartyMember && GameCursor.CharacterUnderCursor && this.m_equipment)
     {
         PartyMemberAI component1 = base.GetComponent <PartyMemberAI>();
         if (component1 && component1.Selected)
         {
             int num1 = 0;
             while (num1 < this.m_abilities.Count)
             {
                 FlankingAbility flankingAbility = this.m_abilities[num1] as FlankingAbility;
                 if (!flankingAbility || !flankingAbility.CanSneakAttackEnemy(GameCursor.CharacterUnderCursor, this.m_equipment.PrimaryAttack))
                 {
                     num1++;
                 }
                 else
                 {
                     if (GameCursor.DesiredCursor == GameCursor.CursorType.Attack)
                     {
                         GameCursor.DesiredCursor = GameCursor.CursorType.AttackAdvantage;
                     }
                     GameState.s_playerCharacter.WantsAttackAdvantageCursor = true;
                     break;
                 }
             }
         }
     }
     if (this.IsPartyMember && !GameState.InCombat && !TimeController.Instance.Paused)
     {
         int maxLevelCanLevelUpTo = this.GetMaxLevelCanLevelUpTo();
         if (maxLevelCanLevelUpTo > this.Level && maxLevelCanLevelUpTo > this.m_NotifiedLevel)
         {
             GameUtilities.LaunchEffect(InGameHUD.Instance.LevelUpVfx, 1f, base.transform, null);
             UIHealthstringManager.Instance.ShowNotice(GUIUtils.GetText(807), base.gameObject, 2.5f);
             this.m_NotifiedLevel = this.GetMaxLevelCanLevelUpTo();
         }
     }
     if (CharacterStats.DebugStats)
     {
         Faction faction = base.GetComponent <Faction>();
         if (faction != null && faction.MousedOver)
         {
             UIDebug.Instance.SetText("Character Stats Debug", this.GetCharacterStatsDebugOutput(), Color.cyan);
             UIDebug.Instance.SetTextPosition("Character Stats Debug", 0.95f, 0.95f, UIWidget.Pivot.TopRight);
         }
     }
 }