コード例 #1
0
    // Use this for initialization
    void Start()
    {
        m_iAmountOfColumns = map.GetColumnAmount();
        m_iAmountOfRows    = map.GetRowAmount();

        dirtBlockMapLayout         = map.dirtBlockMapLayout;
        dirtBlockActiveList        = new GameObject[m_iAmountOfRows / 380, m_iAmountOfColumns];
        m_goTileBlockPrefabs       = map.m_goTileBlockPrefabs;
        m_v3LastUpdatedMapPosition = transform.position;
    }