// Use this for initialization void Start() { m_iAmountOfColumns = map.GetColumnAmount(); m_iAmountOfRows = map.GetRowAmount(); dirtBlockMapLayout = map.dirtBlockMapLayout; dirtBlockActiveList = new GameObject[m_iAmountOfRows / 380, m_iAmountOfColumns]; m_goTileBlockPrefabs = map.m_goTileBlockPrefabs; m_v3LastUpdatedMapPosition = transform.position; }