/***************************************************/ /*** METHODS ************************/ /***************************************************/ /******** UNITY MESSAGES ************************/ // Use this for initialization private void Start() { Vector3 polar = GenerateMap.CartesianToPolar(transform.position); SetColor(Color.HSVToRGB( polar.y / Mathf.PI, 1 - (polar.x / SettingsManager.Inst.m_rayonSphere) * 0.5f, 1 - (polar.z / 2 * Mathf.PI) * 0.5f )); }