コード例 #1
0
    IEnumerator PuzzleCompleto()
    {
        animaCanvas.SetBool("isConcluido", true);
        yield return(new WaitForSeconds(1.5f));

        canvas.SetActive(false);
        colisor.enabled = false;
        gaze.GazeOff();
        GetComponent <PuzzlePainel>().enabled = false;
        animaFinal.enabled = true;
    }
コード例 #2
0
    IEnumerator PuzzleCompleto()
    {
        animaCanvas.SetBool("isConcluido", true);
        yield return(new WaitForSeconds(1.5f));

        canvas.SetActive(false);
        gaze.GazeOff();
        transform.tag = "Complete";
        reward.SetActive(true);
        animaFinal.enabled = true;
    }