IEnumerator PuzzleCompleto() { animaCanvas.SetBool("isConcluido", true); yield return(new WaitForSeconds(1.5f)); canvas.SetActive(false); colisor.enabled = false; gaze.GazeOff(); GetComponent <PuzzlePainel>().enabled = false; animaFinal.enabled = true; }
IEnumerator PuzzleCompleto() { animaCanvas.SetBool("isConcluido", true); yield return(new WaitForSeconds(1.5f)); canvas.SetActive(false); gaze.GazeOff(); transform.tag = "Complete"; reward.SetActive(true); animaFinal.enabled = true; }