void FixedUpdate() { if (GameplaySystem.JumpBtn) { if (Grounding) { anim.SetTrigger("jump"); GameplaySystem.Jump(rb2D, jumpForce); } } anim.SetBool("grounding", Grounding); //GameplaySystem.MovementAddForce(rb2D, moveSpeed, maxVel, Grounding); GameplaySystem.MovementVelocity(rb2D, moveSpeed, maxVel); }
void FixedUpdate() { if (GameplaySystem.JumpBtn) { if (Grounding) { GameManager.instance.GameData.PlayerPos = transform.position; //Debug.Log(Gamemanager.instance.gameData.Player); GameManager.instance.Save(); anim.SetTrigger("jump"); GameplaySystem.Jump(rb2D, jumpForce); } } anim.SetBool("grounding", Grounding); GameplaySystem.MovementVelocity(rb2D, moveSpeed, maxVel); }
void FixedUpdate() { if (GameplaySystem.JumpBtn) { if (Grounding) { // anim.SetTrigger("jump"); GameplaySystem.Jump(rb2D, jumpForce); doubleJump = true; } else if (!Grounding && doubleJump) { // anim.SetTrigger("jump2"); GameplaySystem.Jump(rb2D, (jumpForce * 0.8f)); doubleJump = false; } } anim.SetBool("grounding", Grounding); }