public StatBuffAuraEffect(Stat type, int modAmount, GameplayEventAuraEffectDetails auraEffectEvent) { _statType = type; _modificationAmount = modAmount; _event = auraEffectEvent; _type = GetAuraEffectType(); }
public DamageOverTimeAuraEffect(int amount, bool isHealing, DamageOverTimeType dotType, GameplayEventAuraEffectDetails auraEffectEvent) { _amount = amount; _isHealing = isHealing; _event = auraEffectEvent; _dotType = dotType; _type = GetAuraEffectType(); }