public StatBuffAuraEffect(Stat type, int modAmount, GameplayEventAuraEffectDetails auraEffectEvent)
 {
     _statType           = type;
     _modificationAmount = modAmount;
     _event = auraEffectEvent;
     _type  = GetAuraEffectType();
 }
 public DamageOverTimeAuraEffect(int amount, bool isHealing, DamageOverTimeType dotType, GameplayEventAuraEffectDetails auraEffectEvent)
 {
     _amount = amount;
     _isHealing = isHealing;
     _event = auraEffectEvent;
     _dotType = dotType;
     _type = GetAuraEffectType();
 }