private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Knife") { // GetComponent<AudioSource>().PlayOneShot(collectSound); gameplay.CollectFruit(value); GameObject splitted = Instantiate(splittedFruitPrefab, transform.position, transform.rotation); Rigidbody2D[] parts = splitted.GetComponentsInChildren <Rigidbody2D>(); parts[0].velocity = transform.right; parts[1].velocity = -transform.right; Destroy(gameObject); } }