void UpdateWinLose() { if (_gameplayController.CurrentScore >= _gameplayController.EndlessTargetScore) { _gameplayController.AnnounceVictory(); } else if (!_gameplayController.HasAnyChance()) { _gameplayController.AnnounceDefeated(); } }
void UpdateWinLose() { if (_bubbleList.Count == 0) { _gameplayController.AnnounceVictory(); } else if (!_gameplayController.HasAnyChance()) { _gameplayController.AnnounceDefeated(); } }