void Start() { life = 3; maxNbJumps = 1; isGrounded = true; scale = transform.localScale; rigidBody = GetComponent <Rigidbody2D>(); changeForm(forms.Water); jumpsRemaining = maxNbJumps; numberOfForms = gameWorld.GetComponent <GameWorldState>().numberOfFormsInLevel; }
public virtual void Start() { life = 3; maxNbJumps = 1; isGrounded = false; scale = transform.localScale; rigidBody = GetComponent <Rigidbody2D>(); jumpsRemaining = maxNbJumps; numberOfForms = gameWorld.GetComponent <GameWorldState>().numberOfFormsInLevel; Cursor.visible = false; }