void Start()
 {
     life       = 3;
     maxNbJumps = 1;
     isGrounded = true;
     scale      = transform.localScale;
     rigidBody  = GetComponent <Rigidbody2D>();
     changeForm(forms.Water);
     jumpsRemaining = maxNbJumps;
     numberOfForms  = gameWorld.GetComponent <GameWorldState>().numberOfFormsInLevel;
 }
Example #2
0
    public virtual void Start()
    {
        life       = 3;
        maxNbJumps = 1;
        isGrounded = false;
        scale      = transform.localScale;
        rigidBody  = GetComponent <Rigidbody2D>();

        jumpsRemaining = maxNbJumps;
        numberOfForms  = gameWorld.GetComponent <GameWorldState>().numberOfFormsInLevel;

        Cursor.visible = false;
    }