Player.Player zombiePlayer; // Zombie Player (enemy) #endregion Fields #region Constructors public Scenario(int width, int height) { this.width = width; this.height = height; worldPlayer = new Player.Player(WORLD_PLAYER); player = new Player.Player(PLAYER); zombiePlayer = new Player.Player(ZOMBIE_PLAYER); gameWorld = new GameWorld.GameWorld(width, height); }
public Scenario(int width, int height) { this.width = width; this.height = height; worldPlayer = new Player.Player(WORLD_PLAYER); player = new Player.Player(PLAYER); zombiePlayer = new Player.Player(ZOMBIE_PLAYER); gameWorld = new GameWorld.GameWorld(width, height); }
public string createNewWorld() { List<PlayerClass.Player> blah = new List<PlayerClass.Player>(); PlayerClass.Player tempPlayer = new PlayerClass.Player(0001, "Shane"); PlayerClass.Player tempPlayerw = new PlayerClass.Player(0001, "Wane"); PlayerClass.Player tempPlayerp = new PlayerClass.Player(0034, "ppane"); blah.Add(tempPlayer); blah.Add(tempPlayerw); blah.Add(tempPlayerp); GameWorld.GameWorld clientWorld = new GameWorld.GameWorld(blah); Random thias = new Random(); int fourdigit = thias.Next(0001, 9999); clientWorld.GameId = fourdigit.ToString(); threadSafeToComBox("Game World created. \r\nGame ID: "); gameList.Items.Add(clientWorld); return clientWorld.GameId; }
private void newWorld_Click(object sender, EventArgs exc) { try { List<PlayerClass.Player> blah = new List<PlayerClass.Player>(); PlayerClass.Player tempPlayer = new PlayerClass.Player(0001, "Shane"); PlayerClass.Player tempPlayerw = new PlayerClass.Player(0001, "Wane"); PlayerClass.Player tempPlayerp = new PlayerClass.Player(0034, "ppane"); blah.Add(tempPlayer); blah.Add(tempPlayerw); blah.Add(tempPlayerp); GameWorld.GameWorld temp = new GameWorld.GameWorld(blah); Random thias = new Random(); int fourdigit = thias.Next(0001, 9999); textBox1.Text += (fourdigit.ToString() + "\r\n"); temp.GameId = fourdigit.ToString(); textBox1.Text += (temp.GameId + "\r\n"); client.Send(temp); } catch(TurnOrder.InvalidTurnQueueSizeException except) { textBox1.Text += ("EXCEPTION: " + except.ToString()); } }