Player.Player zombiePlayer; // Zombie Player (enemy)

        #endregion Fields

        #region Constructors

        public Scenario(int width, int height)
        {
            this.width = width;
            this.height = height;
            worldPlayer = new Player.Player(WORLD_PLAYER);
            player = new Player.Player(PLAYER);
            zombiePlayer = new Player.Player(ZOMBIE_PLAYER);
            gameWorld = new GameWorld.GameWorld(width, height);
        }
Beispiel #2
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 public Scenario(int width, int height)
 {
     this.width   = width;
     this.height  = height;
     worldPlayer  = new Player.Player(WORLD_PLAYER);
     player       = new Player.Player(PLAYER);
     zombiePlayer = new Player.Player(ZOMBIE_PLAYER);
     gameWorld    = new GameWorld.GameWorld(width, height);
 }
 public string createNewWorld()
 {
     List<PlayerClass.Player> blah = new List<PlayerClass.Player>();
     PlayerClass.Player tempPlayer = new PlayerClass.Player(0001, "Shane");
     PlayerClass.Player tempPlayerw = new PlayerClass.Player(0001, "Wane");
     PlayerClass.Player tempPlayerp = new PlayerClass.Player(0034, "ppane");
     blah.Add(tempPlayer);
     blah.Add(tempPlayerw);
     blah.Add(tempPlayerp);
     GameWorld.GameWorld clientWorld = new GameWorld.GameWorld(blah);
     Random thias = new Random();
     int fourdigit = thias.Next(0001, 9999);
     clientWorld.GameId = fourdigit.ToString();
     threadSafeToComBox("Game World created. \r\nGame ID: ");
     gameList.Items.Add(clientWorld);
     return clientWorld.GameId;
 }
 private void newWorld_Click(object sender, EventArgs exc)
 {
     try {
         List<PlayerClass.Player> blah = new List<PlayerClass.Player>();
         PlayerClass.Player tempPlayer = new PlayerClass.Player(0001, "Shane");
         PlayerClass.Player tempPlayerw = new PlayerClass.Player(0001, "Wane");
         PlayerClass.Player tempPlayerp = new PlayerClass.Player(0034, "ppane");
         blah.Add(tempPlayer);
         blah.Add(tempPlayerw);
         blah.Add(tempPlayerp);
         GameWorld.GameWorld temp = new GameWorld.GameWorld(blah);
         Random thias = new Random();
         int fourdigit = thias.Next(0001, 9999);
         textBox1.Text += (fourdigit.ToString() + "\r\n");
         temp.GameId = fourdigit.ToString();
         textBox1.Text += (temp.GameId + "\r\n");
         client.Send(temp);
     }
     catch(TurnOrder.InvalidTurnQueueSizeException except)
     {
         textBox1.Text += ("EXCEPTION: " + except.ToString());
     }
 }