void GemClicked(GemController oldGem) { //Debug.Log("GemClick"); oldGem.raycasted = true; //mark as part of the gems to destroy gemClick = WaitClick; //send clicks to waitin function while monitoring velocity gameVars.GemClicked(oldGem.dynamicGemType, gemsColors[oldGem.dynamicGemType]); //send gem type to score data gameVars.SetComboScore(); //start comboingScore oldGem.GetMeAndMySisters(); //destroy gems of the same color gameVars.Moves++; //add a move to the move counter }