コード例 #1
0
    public void StartTurn()
    {
        m_backboardBonus    = default(int);
        m_perfectShootBonus = default(int);

        if (m_fireballScore >= StaticConf.Gameplay.FIREBALL_POWER_MAX)
        {
            ActivateFireball();
        }

        if (m_ballShooted)
        {
            if (m_ballIsOnFire)
            {
                OnFireballCountdownElapsed();
            }
            else
            {
                m_fireballScore = 0.0f;
                if (m_onFireballScoreUpdate != null)
                {
                    m_onFireballScoreUpdate();
                }
            }
        }

        m_ballShooted  = false;
        m_turnFinished = false;

        GameManager.instance.ChestPosition().gameObject.GetComponent <ScoreTrigger> ().m_onTriggerEnter += onChestTriggered;
        GameManager.instance.Backboard().m_onBackboardHitted += onBackboardHitted;
        GameManager.instance.Terrain().m_onTriggerEnter      += OnBallOnGround;

        GameUtils.ChangePositionAtRandomOnCurt(m_player.transform, m_ball.transform);

        m_perfectShootNormalizedValue = GameUtils.CalculatePerfectShootNormalizedValue(m_player.transform);

        if (m_onTurnStarted != null)
        {
            m_onTurnStarted();
        }
    }