private void EmitGameUnitEvent(GameUnit gameUnit, GameUnitEventType eType) { if (GameUnitEvent != null) { GameUnitEvent(gameUnit, eType); } }
void EmitGameUnitEvent(GameUnitEventType eType) { Log.Debug("Emitting GameUnitEvent of type: " + eType); if (GameUnitEvent != null) { GameUnitEvent(GameUnit, eType); } }
private void EmitGameUnitEvent(GameUnit gameUnit, GameUnitEventType eType) { if (GameUnitEvent != null) GameUnitEvent(gameUnit, eType); }
void EmitGameUnitEvent(GameUnitEventType eType) { Log.Debug("Emitting GameUnitEvent of type: " + eType); if (GameUnitEvent != null) GameUnitEvent(GameUnit, eType); }