public override void StartBinding(GameObject gObj, string args, string layerName) { try { UIToggle toggleCom = LayerWordBinder.swapComponent <UIToggle>(gObj); toggleCom.@group = 1; Transform bgTrans = LayerWordBinder.findChildComponent <Transform>(gObj, "background", "bg"); UIWidget bgWidge = bgTrans.GetComponent <UIWidget>(); Transform imgMarkTrans = LayerWordBinder.findChildComponent <Transform>(gObj, "checkmark", "cm"); UIWidget imgMark = LayerWordBinder.swapComponent <UIWidget>(imgMarkTrans.gameObject); imgMark.depth = bgWidge.depth + 1; imgMark.SetDimensions(bgWidge.width, bgWidge.height); toggleCom.activeSprite = imgMark; Vector3 orginPos = bgTrans.localPosition; NHelper.TransformOffsetParent(gObj.transform, bgTrans, orginPos); gObj.transform.localPosition = orginPos; GameTools.AddWidgetCollider(gObj); } catch (Exception) { Debug.LogError(string.Format("[异常Toggle:{0}] 请检查是否存在(被隐藏)background组! ", layerName)); } }
public override void StartBinding(GameObject mainObj, string args, string layerName) { try { UISlider slider = LayerWordBinder.swapComponent <UISlider>(mainObj); UISprite imgBg = LayerWordBinder.findChildComponent <UISprite>(mainObj, "background", "bg"); imgBg.type = UIBasicSprite.Type.Sliced; UISprite imgFill = LayerWordBinder.findChildComponent <UISprite>(mainObj, "fill", "fl"); imgFill.type = UIBasicSprite.Type.Sliced; slider.foregroundWidget = imgFill; UISprite imgHandle = LayerWordBinder.findChildComponent <UISprite>(mainObj, "handle", "ha"); if (imgHandle != null) { slider.thumb = imgHandle.transform; slider.thumb.localPosition -= imgBg.transform.localPosition; imgFill.width = imgBg.width - imgHandle.width; } Vector3 offset = imgBg.transform.localPosition; NHelper.TransformOffset(mainObj.transform, offset, true); LayerWordBinder.NGUICopySprite(imgBg.gameObject, mainObj, true); mainObj.transform.localPosition = offset; slider.backgroundWidget = mainObj.GetComponent <UIWidget>(); slider.value = 0.2f; GameTools.AddWidgetCollider(mainObj); } catch (Exception) { Debug.LogError(string.Format("[异常Slider:{0}] 请检查是否存在(被隐藏)background和fill组! ", layerName)); } }
public override void StartBinding(GameObject mainObj, string args, string layerName) { try { UISprite background = LayerWordBinder.findChildComponent <UISprite>(mainObj, "background", "bg"); background.type = UIBasicSprite.Type.Sliced; UISprite foreground = LayerWordBinder.findChildComponent <UISprite>(mainObj, "handle", "ha"); foreground.transform.localPosition = Vector3.zero; foreground.width = background.width - 10; foreground.height = background.height - 10; foreground.type = UIBasicSprite.Type.Sliced; UIScrollBar scrollbar = LayerWordBinder.swapComponent <UIScrollBar>(mainObj); LayerWordBinder.NGUICopySprite(background.gameObject, mainObj, true); GameTools.AddWidgetCollider(mainObj); scrollbar.backgroundWidget = mainObj.GetComponent <UISprite>(); scrollbar.foregroundWidget = foreground; scrollbar.value = 0.1f; scrollbar.barSize = 0.2f; GameTools.AddWidgetCollider(foreground.gameObject); } catch (Exception) { Debug.LogError(string.Format("[异常Scrollbar:{0}] 请检查是否存在(被隐藏)background和handle组! ", layerName)); } }
public override void ExitBinding(GameObject g, string args, string layerName) { foreach (Transform childTrans in g.transform) { if (childTrans.name.StartsWith("item")) { reducePosition(childTrans); LayerWordBinder.swapComponent <UIDragScrollView>(childTrans.gameObject); GameTools.AddWidgetCollider(childTrans.gameObject); } } //更新子结点的坐标 NHelper.TransformOffset(g.transform, ogrinPos, false); g.transform.localPosition = ogrinPos; }
public override void StartBinding(GameObject mainObj, string args, string layerName) { try { UISprite bgTrans = LayerWordBinder.findChildComponent <UISprite>(mainObj, "background", "bg"); bgTrans.type = UIBasicSprite.Type.Sliced; UILabel text = LayerWordBinder.findChildComponent <UILabel>(mainObj, "holder", "ho"); text.transform.localPosition -= bgTrans.transform.localPosition; text.pivot = UIWidget.Pivot.Left; LayerWordBinder.NGUICopySprite(bgTrans.gameObject, mainObj, true); GameTools.AddWidgetCollider(mainObj); UIInput inputField = LayerWordBinder.swapComponent <UIInput>(mainObj); inputField.label = text; } catch (Exception) { Debug.LogError(string.Format("[异常InputField:{0}] 请检查是否存在(被隐藏)background和holder组! ", layerName)); } }
public override void StartBinding(GameObject gObj, string args, string layerName) { try { //需求添加,用于导出Lua识别类型 UIButton btn = LayerWordBinder.swapComponent <UIButton>(gObj); btn.enabled = false; UIButtonScale button = LayerWordBinder.swapComponent <UIButtonScale>(gObj); LayerWordBinder.swapComponent <UIEventListener>(gObj); button.pressed = Vector3.one * 0.8f; // UIButton button = LayerWordBinder.swapComponent<UIButton>(gObj); // button.pressed = Color.white; // button.hover = Color.white; UISprite imgBtn = gObj.GetComponent <UISprite>(); if (imgBtn == null) { imgBtn = LayerWordBinder.findChildComponent <UISprite>(gObj, "background", "bg"); } if (imgBtn != null) { //button.tweenTarget = imgBtn.gameObject; Vector3 originPos = imgBtn.transform.localPosition; NHelper.TransformOffset(gObj.transform, imgBtn.transform.localPosition, true); gObj.transform.localPosition = originPos; } GameTools.AddWidgetCollider(gObj); } catch (Exception) { Debug.LogError(string.Format("[异常Button:{0}] 请检查是否存在(被隐藏)background组! ", layerName)); } }