void Update() { GameTime.DoUpdate(); Entities.autoSaveLoad.DoUpdate(); Entities.backgroundMusic.DoUpdate(); Entities.machineDroppers.DoUpdate(); // Camera transform stack Entities.overviewCameraController.DoUpdate(); Entities.cameraShake.DoUpdate(); // Rely on camera position Entities.linkConveyorButtons.DoUpdate(); Entities.picker.DoUpdate(); Entities.touchInput.DoUpdate(); }