void OnBaseTimerReady(BaseTimer timer) { if (CSMain.s_MgCreator.Assembly != null && CSMain.s_MgCreator.Assembly.Data.m_Durability > PETools.PEMath.Epsilon) { if (timer.spawnId > 0) { ID = timer.spawnId; Delay = timer.delayTime; SpawnAutomatic(timer.currentWave); GameTime.ClearTimerPass(); } } }