public void SaveMiniGame() { int highScore = (int)gameTimer.timeRemainingTotal; gameProgress.SaveMiniGame(gameID, highScore, stars); gameSuccessController.ShowSuccessPanel(gameOver, gameID, highScore, stars); }
public void SaveMiniGame() { gameProgress.SaveMiniGame(gameID, 0, stars); gameSuccessController.ShowSuccessPanel(gameOver, gameID, null, stars); }
public void GameOver() { gameProgress.SaveMiniGame(gameID, highScore, stars); gameSuccessController.ShowSuccessPanel(gameOver, gameID, highScore, stars); }
public void SaveMiniGame() { gameProgress.SaveMiniGame(gameID, highScore, comletedLevels); gameSuccessController.ShowSuccessPanel(gameOver, gameID, highScore, comletedLevels); }