private bool onLoadingScreenTimeout(LoadingController.TimeoutEvent evt) { Service.Get <ICPSwrveService>().Error("error_prompt", "TimeoutEvent", SceneManager.GetActiveScene().name); Log.LogErrorFormatted(this, "Transition Error: Timeout {0}, {1}", gameStateController.CurrentState(), evt.ElapsedTime); promptManager.ShowPrompt("UnknownErrorPrompt", null); gameStateController.ExitWorld(); return(false); }