/// <summary> /// 移除游戏状态监听器 /// </summary> /// <param name="listener">监听器对象</param> public void RemoveGameStateChangeListener(GameStateChangeListener listener) { gameStateChangeListeners.Remove(listener); }
/// <summary> /// 增加游戏状态监听器 /// </summary> /// <param name="listener">监听器对象</param> public void AddGameStateChangeListener(GameStateChangeListener listener) { gameStateChangeListeners.Add(listener); }