/// <summary>
 /// 移除游戏状态监听器
 /// </summary>
 /// <param name="listener">监听器对象</param>
 public void RemoveGameStateChangeListener(GameStateChangeListener listener)
 {
     gameStateChangeListeners.Remove(listener);
 }
 /// <summary>
 /// 增加游戏状态监听器
 /// </summary>
 /// <param name="listener">监听器对象</param>
 public void AddGameStateChangeListener(GameStateChangeListener listener)
 {
     gameStateChangeListeners.Add(listener);
 }