private void DestroyBlock() { AudioSource.PlayClipAtPoint(breakSound, Camera.main.transform.position); Destroy(gameObject); level.BlockDestroy(); gameSession.AddToScore(); }
private void DestroyBlock() { AudioSource.PlayClipAtPoint(breakSound, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z)); Destroy(gameObject); gameStatus.AddToScore(); level.BlockDestroyed(); }
private void Die() { PlayClipAtPoint(_enemyDeathSFX, _enemyDeathSFXVolume); SpawnExplosionParicles(); Destroy(gameObject); _gameSession.AddToScore(); }
private void Die() { gameSession.AddToScore(scoreValue); Destroy(gameObject); ExplosionVFX(); AudioSource.PlayClipAtPoint(projectileSoundClip, Camera.main.transform.position, deathVolume); }
private void DestroyBlock() { level.TryGoNextLevel(); TriggerSparklesVFX(); Destroy(gameObject); gameSession.AddToScore(); }
private void OnTriggerEnter2D(Collider2D target) { if (target.gameObject.tag == "Net") { Debug.Log("Goal"); audioSrc.PlayOneShot(clips[0]); //net hit sound 0 if (hitNet == false) //before it set the bool of hitNet to TRUE it will add the score (in tearm to reduce duplication) { audioSrc.PlayOneShot(clips[5]); //sound - "yeyy!" gameSession.AddToScore(); if (dialog) { dialog.NextSentense(); } else { dialogV2.NextSentense();//for lvl 3 } } hitNet = true; } if (target.gameObject.tag == "Wall") { hitground = true; } }
void DestroyBlock() { PlaySoundAndParticles(); Destroy(gameObject); _gameSession.AddToScore(scoreMultiplier); _level.BlockDestroyed(); }
private void DestroyBlock() { PlayBlockDestroySFX(); gameStatus.AddToScore(); Destroy(gameObject); TriggerSparklesVFX(); }
private void DestroyBlock() { PlayBlockDestroyFX(); gameSession.AddToScore(); level.BlockDestroyed(); Destroy(gameObject); }
private void PlayBlockDestroyedSFX() { AudioClip clip = breakSounds[UnityEngine.Random.Range(0, breakSounds.Length)]; gameSession.AddToScore(); AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position); }
private void DestroyBlock() { gameStatus.AddToScore(); level.BlockDestroyed(); TriggerSparklesVFX(); Destroy(gameObject); }
private void DestroyBlock() { _gameSession.AddToScore(); PlayBlockDestroySFX(); Destroy(gameObject); level.CountDestroyedBlocks(); TriggerSparklesVFX(); }
private void DestroyBlock() { gameSession.AddToScore(); PlayBlockDestroySFX(); TriggerSparklesVFX(); Destroy(gameObject); _level.BlockDestroyed(); }
private void UpdateGameStatus() { gameStatus = FindObjectOfType <GameSession>(); gameStatus.gameSpeed = gameStatus.gameSpeed + gameStatus.speedIncrement; gameStatus.AddToScore(); gameStatus.DisplayScore(); }
private void DestroyBlock() { gameSession.AddToScore(); TriggerSparklesVFX(); level.RemoveBreakableBlock(); AudioSource.PlayClipAtPoint(breakSounds[UnityEngine.Random.Range(0, breakSounds.Length)], transform.position); Destroy(gameObject); }
private void DestroyBlock() { AudioSource.PlayClipAtPoint(breakSound, Camera.main.transform.position); level.BlockDestroyed(); gameStatus.AddToScore(); TriggerSparklesVfX(); Destroy(gameObject); }
private void DestroyBlock() { gameStatus.AddToScore(); PlayBlockSound(); Destroy(gameObject); level.BlockDestroyed(); TriggerBlockVFX(); }
private void DestroyBlock() { AudioSource.PlayClipAtPoint(breakingSoundEffect, Camera.main.transform.position); TriggerSparklesVFX(); Destroy(gameObject); level.RemoveBreakableBlock(); gameStatus.AddToScore(); }
private void DestroyBlock() { gamestatus.AddToScore(); AudioSource.PlayClipAtPoint(blockSounds, Camera.main.transform.position); Destroy(gameObject); level.BlockDestoyed(); TriggerVfx(); }
private void DestroyBlock() { gameStatus.AddToScore(pointsPerBlockDestroyed); PlayBlockDestroyedSFX(); Destroy(gameObject); level.BlockDestroyed(); TriggerBlockDestroyedVFX(); }
private void DestroyBlock() { levelManager.BlockDestroyed(); gameStatus.AddToScore(); AudioSource.PlayClipAtPoint(breakingAudioClip, Camera.main.transform.position); Destroy(gameObject); TriggerSparkles(); }
private void Die() { Destroy(gameObject); GameObject explosion = Instantiate(deathVFX, transform.position, transform.rotation); Destroy(explosion, durationOfExplosion); gameSession.AddToScore(scoreValue); }
private void DestroyBlock() { AudioSource.PlayClipAtPoint(breakClip, Camera.main.transform.position); TriggerSparkles(); Destroy(gameObject); gameSession.AddToScore(); level.discountBlock(); }
private void DestroyBlock() { AudioSource.PlayClipAtPoint(blockSound, Camera.main.transform.position); TriggerSparklesVFX(); level.BlockDestroyed(); addPointsToScore.AddToScore(); Destroy(gameObject, 0.0f); }
private void DestroyBlock() { level.BlockDestroyed(); gameSession.AddToScore(); AudioSource.PlayClipAtPoint(destroySound, Camera.main.transform.position, volume); Destroy(gameObject); TriggerDestroyVFX(); }
private void DestroyBlock() { TriggerSparcleVFX(); PlayDestroySFX(); gameStatus.AddToScore(); level.BlockDestroy(); Destroy(gameObject); }
private void OnCollisionEnter2D(Collision2D collision) { level.BlockDestroyed(); gameStatus.AddToScore(1); powerUps.Launch(transform.position, collision.relativeVelocity); AudioSource.PlayClipAtPoint(destroySound, Camera.main.transform.position, 1.0f); Destroy(gameObject); }
private void DestroyBlock() { TriggerSparklesVFX(); Destroy(gameObject); AudioSource.PlayClipAtPoint(destroySound, Camera.main.transform.position); level.DecreaseBlockCount(); gamestatus.AddToScore(); }
private void DestroyBlock() { TriggerSparklesVFX(); gameObject.SetActive(false); Destroy(gameObject); gameStatus.AddToScore(); level.BlockDestroyed(); }
private void DestroyBlock() { _session.AddToScore(); AudioSource.PlayClipAtPoint(breakingSound, Camera.main.transform.position); _level.BlockDestroyed(); TriggerSparklesVfx(); Destroy(gameObject); }