public CellSaverScript(CellScript cell) { curCellState = cell.curCellState; gridPositionX = cell.gridPositionX; gridPositionY = cell.gridPositionY; instanceID = cell.instanceID; }
public void SetReef() { curCellState = GameScript.CellState.Reef; available = false; gameObject.renderer.material.SetTexture("_MainTex", reefTexture); gameObject.renderer.material.color = Color.black; }
public void SetBase(Color c) { curCellState = GameScript.CellState.Base; gameObject.renderer.material.color = c; }
public void SetAvailable() { curCellState = GameScript.CellState.Available; available = true; gameObject.renderer.material.color = Color.blue; }