private void OnGameSceneMenuClose(GameSceneMenuClose M) { if (!ShowTutorial) { UnFreeze(); } }
private void OnGameSceneMenuClose(GameSceneMenuClose G) { MenuOpening = false; MenuCloseThisFrame = true; if (Opening) { ConfirmInfo.SetActive(true); } }
private void OnGameSceneMenuClose(GameSceneMenuClose M) { ConfirmInfo.SetActive(false); BackInfo.SetActive(false); MenuGroupManager.CurrentActivatedMenu = null; MenuGroupManager.CurrentSelectedButton = null; GetComponent <ButtonSelection>().enabled = false; for (int i = 0; i < GetComponent <ButtonSelection>().ButtonList.Count; i++) { GetComponent <ButtonSelection>().ButtonList[i].SetActive(false); } }
private void OnGameSceneMenuClose(GameSceneMenuClose M) { timecount = 0; Fading = false; }