private void Start() { screenBounds = GameSceneManager.GetScreenBounds(); StartCoroutine(Spawn(spawnRate)); }
protected virtual void Awake() { screenBounds = GameSceneManager.GetScreenBounds(); }
private void Start() { screenBounds = GameSceneManager.GetScreenBounds(); StartCoroutine(Spawn(spawnRate)); }
protected virtual void Awake() { screenBounds = GameSceneManager.GetScreenBounds(); }