public override GameScene MakeScene() { //System.Windows.Forms.MessageBox.Show(Name); GameScene Menu = new GameScene(Name, Content.Load<Texture2D>(@"Images\Menu"), sprBatch); ButtonObject New_game = new ButtonObject(Content.Load<Texture2D>(@"Images\New_game")); New_game.Position = new Vector2(676, 200); New_game.Pressed += new EventHandler(New_game_Pressed); ButtonObject Exit = new ButtonObject(Content.Load<Texture2D>(@"Images\Exit")); Exit.Position = new Vector2(356, 3); Exit.Pressed += new EventHandler(Exit_Pressed); Menu.AddObject(Exit); Menu.AddObject(New_game); return Menu; }