/// <summary> /// Called when the game is reset. /// </summary> /// <param name="msg">A game reset message</param> private void OnGameReset(GameResetMessage msg) { stopUpdating = false; }
/// <summary> /// Removes all collectables from the world if the game is reset. /// </summary> /// <param name="msg">A game reset message</param> private void OnGameReset(GameResetMessage msg) { DespawnAllItems(); }