Esempio n. 1
0
 /// <summary>
 /// Called when the game is reset.
 /// </summary>
 /// <param name="msg">A game reset message</param>
 private void OnGameReset(GameResetMessage msg)
 {
     stopUpdating = false;
 }
Esempio n. 2
0
 /// <summary>
 /// Removes all collectables from the world if the game is reset.
 /// </summary>
 /// <param name="msg">A game reset message</param>
 private void OnGameReset(GameResetMessage msg)
 {
     DespawnAllItems();
 }