/// <summary> /// ランキング登録 /// </summary> public void OpenRankingPanel() { #if UNITY_1WEEK _gameRanking = FindObjectOfType <GameRanking>(); _gameRanking.SaveScore(_totalScore); _gameRanking.OpenRanking(); #endif }
/// <summary> /// ランキングを開く /// </summary> public void OpenRankingPanel() { #if UNITY_1WEEK _gameRanking.OpenRanking(); #endif }