/// <summary>
    /// ランキング登録
    /// </summary>
    public void OpenRankingPanel()
    {
#if UNITY_1WEEK
        _gameRanking = FindObjectOfType <GameRanking>();
        _gameRanking.SaveScore(_totalScore);
        _gameRanking.OpenRanking();
#endif
    }
    /// <summary>
    /// ランキングを開く
    /// </summary>
    public void OpenRankingPanel()
    {
#if UNITY_1WEEK
        _gameRanking.OpenRanking();
#endif
    }