コード例 #1
0
 void Start()
 {
     gamePlayer           = GetComponent <GamePlayer>();
     gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>();
     gamePlayerProperties = GetComponent <GamePlayerProperties>();
     Setup();
 }
コード例 #2
0
    public void InitiatePlayerGUI()
    {
        gamePlayerProperties = GetComponent <GamePlayerProperties>();
        gamePlayerMovement   = GetComponent <GamePlayerMovement>();
        gamePlayer           = GetComponent <GamePlayer>();

        healthText.text   = gamePlayerProperties.startHealth.ToString();
        fatigueText.text  = gamePlayerProperties.startFatigue.ToString();
        armorText.text    = gamePlayerProperties.startArmor.ToString();
        movementText.text = gamePlayerProperties.startSteps.ToString();
        attacksText.text  = gamePlayerProperties.startAttacks.ToString();
    }
コード例 #3
0
    void Start()
    {
        gamePlayerProperties = GetComponent <GamePlayerProperties>();
        gamePlayer           = GetComponent <GamePlayer>();
        playerObject         = gamePlayer.playerObject;
        gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>();

        //If the Player can move through Units, the walkable states will be 0,1,2 (every state <2)
        if (gamePlayerProperties.canMoveThroughUnits)
        {
            walkStat = 2;
        }
    }