void Start() { gamePlayer = GetComponent <GamePlayer>(); gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>(); gamePlayerProperties = GetComponent <GamePlayerProperties>(); Setup(); }
public void InitiatePlayerGUI() { gamePlayerProperties = GetComponent <GamePlayerProperties>(); gamePlayerMovement = GetComponent <GamePlayerMovement>(); gamePlayer = GetComponent <GamePlayer>(); healthText.text = gamePlayerProperties.startHealth.ToString(); fatigueText.text = gamePlayerProperties.startFatigue.ToString(); armorText.text = gamePlayerProperties.startArmor.ToString(); movementText.text = gamePlayerProperties.startSteps.ToString(); attacksText.text = gamePlayerProperties.startAttacks.ToString(); }
void Start() { gamePlayerProperties = GetComponent <GamePlayerProperties>(); gamePlayer = GetComponent <GamePlayer>(); playerObject = gamePlayer.playerObject; gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>(); //If the Player can move through Units, the walkable states will be 0,1,2 (every state <2) if (gamePlayerProperties.canMoveThroughUnits) { walkStat = 2; } }