void Start() { gamePlayer = GetComponent <GamePlayer>(); gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>(); gamePlayerProperties = GetComponent <GamePlayerProperties>(); Setup(); }
void Start() { gamePlayerProperties = GetComponent <GamePlayerProperties>(); gamePlayer = GetComponent <GamePlayer>(); playerObject = gamePlayer.playerObject; gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>(); //If the Player can move through Units, the walkable states will be 0,1,2 (every state <2) if (gamePlayerProperties.canMoveThroughUnits) { walkStat = 2; } }
void Start() { isActive = false; hasPlayedThisRound = false; gamePlayerSetup = GetComponent <GamePlayerSetup>(); gamePlayerGameStatusGUIManager = GetComponent <GamePlayerGameStatusGUIManager>(); if (isLocalPlayer) { gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>(); gamePlayerMovement = GetComponent <GamePlayerMovement>(); //Set player names } }