Ejemplo n.º 1
0
 void Start()
 {
     gamePlayer           = GetComponent <GamePlayer>();
     gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>();
     gamePlayerProperties = GetComponent <GamePlayerProperties>();
     Setup();
 }
Ejemplo n.º 2
0
    void Start()
    {
        gamePlayerProperties = GetComponent <GamePlayerProperties>();
        gamePlayer           = GetComponent <GamePlayer>();
        playerObject         = gamePlayer.playerObject;
        gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>();

        //If the Player can move through Units, the walkable states will be 0,1,2 (every state <2)
        if (gamePlayerProperties.canMoveThroughUnits)
        {
            walkStat = 2;
        }
    }
Ejemplo n.º 3
0
    void Start()
    {
        isActive                       = false;
        hasPlayedThisRound             = false;
        gamePlayerSetup                = GetComponent <GamePlayerSetup>();
        gamePlayerGameStatusGUIManager = GetComponent <GamePlayerGameStatusGUIManager>();

        if (isLocalPlayer)
        {
            gamePlayerGUIManager = GetComponent <GamePlayerGUIManager>();
            gamePlayerMovement   = GetComponent <GamePlayerMovement>();
            //Set player names
        }
    }