private void UpdateGUI() { GUI.score.text = GameParams.GetScore().ToString(); GUI.lastScore.text = GameParams.GetLastScore().ToString(); GUI.topScore.text = GameParams.GetTopScore().ToString(); GUI.coins.text = GameParams.GetCoins().ToString(); }
private void Landing(string infoText, int score) { gm.GetGUI().infoDrop.SetActive(true); gm.GetGUI().drop.text = infoText; gm.GetGUI().valDrop.text = "+" + score.ToString(); Debug.Log(infoText + " : " + score.ToString()); GameParams.AddScore(score); GameParams.AddLastScore(score); GameParams.SetScore(GameParams.GetScore() * curValFlip); GameParams.SetLastScore(GameParams.GetScore()); am.PlayLanding(); curValFlip = 0; StartCoroutine(HideInfoDrop(1f)); _backFlip = false; }