// Update is called once per frame void Update() { if (gameType == 1) { if (gameType == 1) { timerTime.text = (timerFloat.ToString("f0") + " s"); CalcTime(); } if (timerFloat > 10) { txtColor.color = t1; i = 0; } if (timerFloat <= 10) { txtColor.color = t2; i += Time.deltaTime; if (i > 1f) { i = 0; } if (i >= 0.6f) { timerTime.text = (timerFloat.ToString("f0") + " s"); } else if (i <= 0.3f) { timerTime.text = ""; } if (timerFloat < 0 && !noTime) { noTime = true; over.NomoreTime(); } } if (timerFloat >= 59) { timerFloat = 59; } } }