void OnTriggerEnter2D() { if (PS.score >= 30) { gameManage.CompleteLevel(); } else { if ((TT != null) && (GOS != null)) { TT.notEnoughMicroship = true; GOS.Lose(); } } }
void TimeState() { if (totalTime > remainingTime) { initState = true; } if (state5Time > remainingTime) { state5 = true; } if (state4Time > remainingTime) { state4 = true; } if (state3Time > remainingTime) { state3 = true; } if (state2Time > remainingTime) { state2 = true; } if (state1Time > remainingTime) { state1 = true; } if (stateEmptyTime > remainingTime) { emptyState = true; } if (-4 >= remainingTime) { if ((GOS != null) && (TT != null)) { TT.noMoreTime = true; remainingTime = totalTime; GOS.Lose(); } } }