コード例 #1
0
 void OnClickDifficult(InputUIOnClickEvent e)
 {
     if (GameOptionService.DifficultyLevels.Contains(e.m_pram))
     {
         GameOptionService.RemoveDifficulty(e.m_pram);
     }
     else
     {
         GameOptionService.AddDifficulty(e.m_pram);
     }
 }
コード例 #2
0
 void OnClickItem(InputUIOnClickEvent e)
 {
     if (GameOptionService.PoemTypes.Contains(m_poemLib))
     {
         GameOptionService.RemovePoemType(m_poemLib);
     }
     else
     {
         GameOptionService.AddPoemType(m_poemLib);
     }
 }
コード例 #3
0
    public override void OnEnterStatus()
    {
        SDKManager.Init();
        //SDKManager.LoadAD(ADType.Banner);
        SDKManager.LoadAD(ADType.Interstitial);

        FavoritesService.Init();
        PoemLibrary.Init();

        LanguageManager.Init();
        GameOptionService.Init();

        SDKManager.Log("LaunchGame", null);

        m_window = UIManager.OpenUIWindow <HotUpdateWindow>();

        HotUpdateManager.StartHotUpdate(ReceviceHotUpdateProgress);
    }
コード例 #4
0
    void OnEnable()
    {
        GameOptionService.Init();

        EditorGUIStyleData.Init();
        data = DataManager.GetData(c_dataName);

        m_poemTypes.Clear();
        m_difficultyLevels.Clear();
        DataTable DifficultyData = DataManager.GetData("DifficultyData");
        DataTable poemTypesData  = DataManager.GetData("PoemTypeData");

        for (int i = 0; i < poemTypesData.TableIDs.Count; i++)
        {
            m_poemTypes.Add(poemTypesData.TableIDs[i]);
        }

        for (int i = 0; i < DifficultyData.TableIDs.Count; i++)
        {
            m_difficultyLevels.Add(DifficultyData.TableIDs[i]);
        }
    }
コード例 #5
0
 void OnClickTraditional(InputUIOnClickEvent e)
 {
     LanguageManager.SetLanguage(SystemLanguage.ChineseTraditional);
     GameOptionService.SaveOption();
 }
コード例 #6
0
 void OnClickSimplified(InputUIOnClickEvent e)
 {
     LanguageManager.SetLanguage(SystemLanguage.ChineseSimplified);
     GameOptionService.SaveOption();
 }
コード例 #7
0
 void OnClickEnglish(InputUIOnClickEvent e)
 {
     LanguageManager.SetLanguage(SystemLanguage.English);
     GameOptionService.SaveOption();
 }