private void OnEnable() { rb = GetComponent <Rigidbody>(); targettedEnemy = GetComponent <Blackboard>().GetGameObjectVar("target"); myCaster = GetComponent <Blackboard>().GetGameObjectVar("caster"); }
// Use this for initialization public override void Reset() { other = new ConcreteGameObjectVar(); var = new ConcreteGameObjectVar(); }
// Use this for initialization public override void Reset() { other = new ConcreteGameObjectVar(); varToRemove = new Variable(); }