void Start() { _trail = Component<TrailRenderer>(); _pool = Scene.Object<TrailDetectorPool>().Pool; _lastDetector = _pool.RequestObject<TrailDetector>(); _lastDetector.gameObject.layer = _layer; }
void Start() { _trail = Component<TrailRenderer>(); _pool = Scene.Object<TrailDetectorPool>().Pool; _lastDetector = _pool.RequestObject<TrailDetector>(); _lastDetector.gameObject.layer = _layer; }