コード例 #1
0
ファイル: PredefinedHandler.cs プロジェクト: windr00/SE
    public override void Handle(UserEvent e)
    {
        switch (e.type)
        {
        case UserEvent.EventType.LA:
        {
            GameObjectLoader.LoadGameObject((e.rawContent as LA).AssetName);
            break;
        }

        case UserEvent.EventType.GA:
        {
            var proto = e.rawContent as GA;
            GOCollection.AddGameObject(proto.GOID, proto.AssetName);

            break;
        }

        case UserEvent.EventType.GR:
        {
            GOCollection.DeleteGameObjectByGOId((e.rawContent as GR).GOID);
            break;
        }

        default:
        {
            return;
        }
        }
    }
コード例 #2
0
    public static void AddGameObject(string goId, string assetName)
    {
        var go = GameObject.Instantiate(GameObjectLoader.LoadGameObject(assetName)) as GameObject;

        World.GetInstance().AddGameObject(goId, go);
        var eventGenerator = go.GetComponent <EventGenerator>();

        go.GetComponent <State> ().isInSimulator = true;
        if (eventGenerator != null)
        {
            eventGenerator.AddListener(EventCollection.OnEventTrigger);
        }
    }