private void SetCharacter() { DeleteExistingCharacter(); actualCharacter = Player.GetInstance().ActualCharacter; GameObject characterGameObject = gameObjectLoader.GetActualCharacterShop(actualCharacter); characterGameObject.transform.parent = actualCharacterContainer.transform; characterGameObject.transform.localPosition = new Vector3(0, -110, 0); characterGameObject.transform.localScale = new Vector3(5, 5, 5); }