public void Should_Be_Able_To_Determine_Distance_To_Another_Entity() { var entityA = new GameObject1(); var entityB = new GameObject2(); entityA.Position = new Vector2(100, 0); entityA.DistanceTo(entityB).ShouldEqual(100); entityA.Position = new Vector2(0, 100); entityA.DistanceTo(entityB).ShouldEqual(100); }
public void Should_Be_Able_To_Determine_Distance_To_Another_Entity() { var entityA = new GameObject1(); var entityB = new GameObject2(); entityA.Position = new Vector2( 100, 0 ); entityA.DistanceTo( entityB ).ShouldEqual( 100 ); entityA.Position = new Vector2( 0, 100 ); entityA.DistanceTo( entityB ).ShouldEqual( 100 ); }