static public GameObject EmitDebugLine(string name, Vector3f start, Vector3f end, float diameter, Colorf startColor, Colorf endColor, GameObject parent = null, bool bIsInWorldPos = true) { if (FPlatform.InMainThread() == false) { ThreadMailbox.PostToMainThread(() => { DebugUtil.EmitDebugLine(name, start, end, diameter, startColor, endColor, parent, bIsInWorldPos); }); return(null); } GameObject line = new GameObject(); line.SetName(name); line.transform.position = (bIsInWorldPos) ? start : Vector3f.Zero; line.AddComponent <LineRenderer>(); LineRenderer lr = line.GetComponent <LineRenderer>(); lr.material = MaterialUtil.CreateParticlesMaterial(); lr.startColor = startColor; lr.endColor = endColor; lr.startWidth = lr.endWidth = diameter; lr.SetPosition(0, start); lr.SetPosition(1, end); if (parent != null) { lr.useWorldSpace = bIsInWorldPos; line.transform.SetParent(parent.transform, bIsInWorldPos); } return(line); }
GameObject build_more_flyout() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("MoreSceneMenu"); CCUIBuilder.AddBasicToolButton(popupGO, "New Scene", on_clear_scene_clicked); Canvas.AddChild(popupGO, false); // [RMS] I have no idea what is going on here...but this does work RectTransform targetRect = moreButton.gameObject.GetComponent <RectTransform>(); AxisAlignedBox2f targetBox = targetRect.rect; Vector2f targetPoint = BoxModel.GetBoxPosition(ref targetBox, BoxPosition.TopRight); Vector3f targetW = moreButton.gameObject.transform.TransformPoint(targetPoint.x, targetPoint.y, 0); //RectTransform popupRect = popupGO.GetComponent<RectTransform>(); //AxisAlignedBox2f popupBox = popupRect.rect; //Vector2f popupCorner = BoxModel.GetBoxPosition(ref popupBox, BoxPosition.TopLeft); //Vector3f popupW = popupGO.transform.TransformPoint(popupCorner.x, popupCorner.y, 0); //Vector2f popupCenter = BoxModel.GetBoxPosition(ref popupBox, BoxPosition.Center); //Vector3f popupC = popupGO.transform.TransformPoint(popupCenter.x, popupCenter.y, 0); //Vector3f dl = popupW - popupC; //Vector3f dx = popupW - targetW; Vector3f shift = new Vector3f(5, 5, 0); popupGO.transform.position = targetW + shift; return(popupGO); }
static public GameObject EmitDebugAABB(string name, Vector3 center, Vector3f dims, Color color, GameObject inCoords = null) { if (FPlatform.InMainThread() == false) { ThreadMailbox.PostToMainThread(() => { DebugUtil.EmitDebugAABB(name, center, dims, color, inCoords); }); return(null); } if (inCoords != null) { Transform curt = inCoords.transform; while (curt != null) { center = curt.TransformPoint(center); curt = curt.parent; } } GameObject box = GameObject.CreatePrimitive(PrimitiveType.Cube); box.SetName(name); box.transform.position = center; box.transform.localScale = dims; box.GetComponent <MeshRenderer> ().material.color = color; return(box); }
public static void CreateGraph() { var graph = new GameObject().AddComponent <UniGraph>(); graph.SetName(graph.name); //add main root node var root = graph.AddNode <UniPortNode>(DefaultInputNodeName); root.name = DefaultInputNodeName; root.direction = PortIO.Input; var activePath = AssetDatabase.GetAssetPath(Selection.activeObject); var assetFolder = Directory.Exists(activePath) ? activePath : Path.GetDirectoryName(activePath); var assetGameObject = graph.gameObject.SaveAsset(DefaultGraphName, assetFolder); graph = assetGameObject.GetComponent <UniGraph>(); AssetDatabase.Refresh(); var serializableGraph = ScriptableObject.CreateInstance <UniGraphAsset>(); graph.serializedGraph = serializableGraph; serializableGraph.name = graph.name; serializableGraph.SaveAssetAsNested(graph.gameObject); graph.gameObject.MarkDirty(); }
public static void CMD_AppendNumber(GameObject obj) { IEnumerable <GameObject> objenum = null; if (obj.transform.GetParent() == null) { objenum = EngineManagerViewModel.instance.CurrentGameObjects.AsEnumerable <GameObject>(); } else { Converters.CTransformListToGameObjectListConverter conv = new Converters.CTransformListToGameObjectListConverter(); objenum = (conv.Convert(obj.transform.GetParent().children, null, null, null) as ObservableCollection <GameObject>).AsEnumerable <GameObject>(); } string obj_name = obj.GetName(); for (int i = 0; i < obj_name.Length; ++i) { if (char.IsDigit(obj_name[i])) { obj_name = obj_name.Remove(i); break; } } obj_name = obj_name.Trim(); int index = objenum.Count(new Func <GameObject, bool>((GameObject g) => { return(g.GetName().Contains(obj_name)); })); obj.SetName(obj_name + " " + index.ToString()); }
static public GameObject EmitDebugLine(string name, Vector3f start, Vector3f end, float diameter, Colorf startColor, Colorf endColor, GameObject parent = null, bool bIsInWorldPos = true) { GameObject line = new GameObject(); line.SetName(name); line.transform.position = (bIsInWorldPos) ? start : Vector3f.Zero; line.AddComponent <LineRenderer>(); LineRenderer lr = line.GetComponent <LineRenderer>(); lr.material = new Material(Shader.Find("Particles/Alpha Blended Premultiply")); lr.startColor = startColor; lr.endColor = endColor; lr.startWidth = lr.endWidth = diameter; lr.SetPosition(0, start); lr.SetPosition(1, end); if (parent != null) { lr.useWorldSpace = bIsInWorldPos; line.transform.SetParent(parent.transform, bIsInWorldPos); } return(line); }
static public GameObject EmitDebugCurve(string name, Vector3d[] curve, bool bClosed, float diameter, Colorf startColor, Colorf endColor, GameObject parent = null, bool bIsInWorldPos = true) { GameObject line = new GameObject(); line.SetName(name); line.AddComponent <LineRenderer> (); LineRenderer lr = line.GetComponent <LineRenderer> (); lr.material = new Material(Shader.Find("Particles/Alpha Blended Premultiply")); lr.startColor = startColor; lr.endColor = endColor; lr.startWidth = lr.endWidth = diameter; Vector3[] verts = new Vector3[curve.Length]; for (int i = 0; i < curve.Length; ++i) { verts[i] = (Vector3)curve[i]; } lr.numPositions = curve.Length; lr.SetPositions(verts); lr.useWorldSpace = (parent == null && bIsInWorldPos); if (parent != null) { line.transform.SetParent(parent.transform, bIsInWorldPos); } return(line); }
// these should be called by parent Unity functions public void Start(ICockpitInitializer setup) { // create invisible plane for cockpit gameobject = GameObject.CreatePrimitive(PrimitiveType.Plane); gameobject.SetName("cockpit"); MeshRenderer ren = gameobject.GetComponent <MeshRenderer> (); ren.enabled = false; gameobject.GetComponent <MeshCollider> ().enabled = false; // add hud animation controller gameobject.AddComponent <UnityPerFrameAnimationBehavior>().Animator = HUDAnimator; // create HUD try { setup.Initialize(this); } catch (Exception e) { DebugUtil.Log(2, "[Cockpit.Start] exception in initializer: {0}\nTrace:\n{1}", e.Message, e.StackTrace); // if hud setup fails we still want to keep going } // position in front of camera UpdateTracking(true); }
public fLinesGameObject(GameObject baseGO, string name = "line") : base(baseGO, FGOFlags.EnablePreRender) { baseGO.SetName(name); // ugly... __VectrosityConfig.Configure(); if (baseGO.GetComponent <MeshFilter>() == null) { baseGO.AddComponent <MeshFilter>(); } if (baseGO.GetComponent <MeshRenderer>() == null) { baseGO.AddComponent <MeshRenderer>(); } List <Vector3> vertices = new List <Vector3>() { Vector3.zero, Vector3.one }; vectorLine = new VectorLine(name, vertices, width, LineType.Discrete); VectorManager.ObjectSetup(baseGO, vectorLine, Visibility.Dynamic, Brightness.None); }
public virtual T AddElement() { T pElem = new GameObject().AddComponent <T>(); pElem.transform.parent = transform; pElem.Build(); pElem.SetName(); return(pElem); }
public static GameObject Attach(this Transform transform, string word, GameObject prefab) { { GameObject instance = Object.Instantiate(prefab); instance.transform.SetParent(transform, false); instance.SetName($"Button {word}").SetTextInChildren(word); return(instance); } }
public static void Setup() { button = Utilities.CloneGameObject(PATH_TO_GAMEOBJECT_TO_CLONE, PATH_TO_CLONE_PARENT); button.GetRectTrans().SetAnchoredPos(Constants.FRIEND_BUTTON_POS); //213f, 315f button.SetName(GAMEOBJECT_NAME); button.SetText(BUTTON_DEFAULT_TEXT); button.SetButtonActionInChildren(onClick); button.SetActive(true); initialised = true; }
public void Start() { fadeObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); //fadeObject.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); fadeObject.GetComponent <MeshRenderer>().material = MaterialUtil.CreateFlatMaterial(Color.black, 0.0f); fadeObject.SetName("fade_sphere"); UnityUtil.ReverseMeshOrientation(fadeObject.GetMesh()); fadeObject.transform.SetParent(UseCamera.transform, false); fadeObject.SetLayer(FPlatform.HUDLayer); }
public LevelEvent AddElement() { LevelEvent pElem = new GameObject().AddComponent <LevelEvent>(); pElem.transform.parent = transform; pElem.transform.localPosition = Vector3.zero; pElem.Build(); pElem.SetName(); return(pElem); }
public static void Setup() { button = Utilities.CloneGameObject(PATH_TO_GAMEOBJECT_TO_CLONE, PATH_TO_CLONE_PARENT); button.GetRectTrans().SetAnchoredPos(Constants.WORLD_BUTTON_POS); button.SetName(Constants.WORLD_BUTTON_NAME); button.SetText(Constants.BUTTON_IDLE_TEXT); button.SetButtonAction(onClick); button.SetActive(true); initialised = true; }
public void Start() { ShowTarget = false; targetGO = GameObject.CreatePrimitive(PrimitiveType.Sphere); visibleMaterial = MaterialUtil.CreateTransparentMaterial(Color.red, 0.8f); hiddenMaterial = MaterialUtil.CreateTransparentMaterial(Color.red, 0.4f); targetGO.GetComponent <MeshRenderer>().material = hiddenMaterial; targetGO.SetLayer(FPlatform.WidgetOverlayLayer); MaterialUtil.DisableShadows(targetGO); targetGO.SetName("camera_target"); }
public void OnStart() { sound = gameObject.RequireComponent <CSound>(); consoleText = Common.GetSurveillancePlayerConsoleText().RequireComponent <CFontRenderer>(); // consoleText.mFontSize = 60; // consoleText.mFontScale = 0.0024f; mBlinkingTimer = 0.0f; consoleText.mText = ""; firstLineTextToDisplay = ""; btmTextToDisplay = ""; playerMouse = GetScript <Mouse>(Common.GetStealthPlayerMouse()); player = Common.GetStealthPlayer(); mBlinkingLight = GetScript <OcuConsoleBlinkingLight>(Common.GetConsoleBlinkingLight()); mCenterPosForText = Common.GetConsoleCam().transform.position; // console: -10, 25 mCenterPosForText.Z = consoleText.gameObject.transform.position.z; mExtraTexts = new List <GameObject>(); if (mColorOfText == null || mColorOfText.Comp(SharpMocha.BLACK)) { mColorOfText = mDColorOfText; } mHeaderTextObj = ObjectFactory.getInstance().Instantiate(Common.nameForFixedWidthText); mHeaderTextObj.SetName("ConsoleHeaderText"); Vector3 headerPos = mCenterPosForText; headerPos.X -= 3.3f; //-13.40, 26.8 headerPos.Y += 1.8f; mHeaderTextObj.transform.SetPosition(headerPos); mHeaderFont = mHeaderTextObj.GetComponent <CFontRenderer>(); mHeaderFont.mText = ""; mHeaderFont.mJustification = CFontRenderer.FONT_JUSTIFICATION.LEFT_JUSTIFIED; ChangeHeader(defaultHeaderText); mNextMessageTimer = 0.0f; mMessageQueue = new LinkedList <Tuple <String, float, bool> >(); QueueMessage("System Initializing...", 0.0f, false, false); QueueMessage("Enabling Camera Systems.", 0.7f, false, false); QueueMessage("Enabling Map Systems.", 0.4f, false, false); QueueMessage("Enabling Door Security Systems.", 0.3f, false, false); QueueMessage("System Ready.", 0.7f, false, false); mTextToDisplay.AddFirst("> "); UpdateConsoleTextFromQueue(); hasConsoleTextChanged = 0; }
GameObject build_modeltools_flyout() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("PrintUtilTools"); CCUIBuilder.AddBasicStartToolButton(popupGO, "Plane Cut", PlaneCutTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Add Hole", AddHoleTool.Identifier, single_selection_or_one_obj); Canvas.AddChild(popupGO, false); UnityUIUtil.PositionRelative2D(popupGO, BoxPosition.TopLeft, Panel, BoxPosition.TopRight, Vector2f.Zero); return(popupGO); }
GameObject build_tritools_flyout() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("PositionTools"); CCUIBuilder.AddBasicStartToolButton(popupGO, "Remesh", RemeshTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Simplify", ReduceTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Map to Target", ReprojectTool.Identifier, pair_selection); Canvas.AddChild(popupGO, false); UnityUIUtil.PositionRelative2D(popupGO, BoxPosition.TopLeft, Panel, BoxPosition.TopRight, Vector2f.Zero); return(popupGO); }
GameObject build_print_util_popup() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("PrintUtilTools"); CCUIBuilder.AddBasicStartToolButton(popupGO, "Brim", BrimTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Purge Spiral", PurgeSpiralTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Block Support", GenerateBlockSupportsTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Tree Support", GenerateGraphSupportsTool.Identifier); Canvas.AddChild(popupGO, false); UnityUIUtil.PositionRelative2D(popupGO, BoxPosition.TopLeft, Panel, BoxPosition.TopRight, Vector2f.Zero); return(popupGO); }
static public GameObject EmitDebugSphere(string name, Vector3 position, float diameter, Color color, GameObject parent = null, bool bIsInWorldPos = true) { GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.SetName(name); sphere.transform.position = position; sphere.transform.localScale = new Vector3(diameter, diameter, diameter); sphere.GetComponent <MeshRenderer> ().material.color = color; if (parent != null) { sphere.transform.SetParent(parent.transform, bIsInWorldPos); } return(sphere); }
public static void Setup() { gameObject = Utilities.CloneGameObject(PATH_TO_GAMEOBJECT_TO_CLONE, PATH_TO_CLONE_PARENT); gameObject.GetRectTrans().SetAnchoredPos(Constants.DWLD_STATUS_POS); if (ModSettings.showStatusOnQM && !ModSettings.hideQMStatusWhenInActive) { gameObject.SetActive(true); } else { gameObject.SetActive(false); } gameObject.SetName(Constants.DOWNLOAD_STATUS_NAME); gameObject.GetComponent <DebugDisplayText>().enabled = false; gameObject.GetComponent <Text>().alignment = TextAnchor.UpperRight; gameObject.SetText(Constants.DOWNLOAD_STATUS_IDLE_TEXT); }
GameObject build_objects_popup() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("ObjectsTools"); CCUIBuilder.AddBasicStartToolButton(popupGO, "Add Shape", GenerateShapeTool.Identifier); CCUIBuilder.AddBasicToolButton(popupGO, "Resize", set_size_clicked); CCUIBuilder.AddBasicToolButton(popupGO, "Duplicate", on_duplicate_clicked, any_so_selected); CCUIBuilder.AddBasicToolButton(popupGO, "Delete", on_delete_clicked, any_so_selected); CCUIBuilder.AddBasicStartToolButton(popupGO, "Separate", SeparateSolidsTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Combine", CombineMeshesTool.Identifier, multi_selection_or_multi_obj); Canvas.AddChild(popupGO, false); UnityUIUtil.PositionRelative2D(popupGO, BoxPosition.TopLeft, Panel, BoxPosition.TopRight, Vector2f.Zero); return(popupGO); }
GameObject build_position_popup() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("PositionTools"); CCUIBuilder.AddBasicToolButton(popupGO, "On Bed", on_bed_clicked); CCUIBuilder.AddBasicToolButton(popupGO, "Center", center_clicked); CCUIBuilder.AddBasicToolButton(popupGO, "Swap Y/Z Up", swap_up_clicked); CCUIBuilder.AddBasicToolButton(popupGO, "Mirror", mirror_clicked); CCUIBuilder.AddBasicToolButton(popupGO, "Reset Pivot", reset_pivot_clicked); CCUIBuilder.AddBasicToolButton(popupGO, "Set Base", set_base_clicked, single_so_selected); Canvas.AddChild(popupGO, false); UnityUIUtil.PositionRelative2D(popupGO, BoxPosition.TopLeft, Panel, BoxPosition.TopRight, Vector2f.Zero); return(popupGO); }
GameObject build_heal_flyout() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("HealTools"); CCUIBuilder.AddBasicStartToolButton(popupGO, "AutoRepair", MeshAutoRepairTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Solidify", GenerateClosedMeshTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Weld Edges", WeldEdgesTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Fix Normals", RepairOrientationTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Fill Holes", FillHolesTool.Identifier, single_selection_or_one_obj); CCUIBuilder.AddBasicStartToolButton(popupGO, "Remove Hidden", RemoveHiddenFacesTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Edit Mesh", MeshEditorTool.Identifier, single_selection_or_one_obj); Canvas.AddChild(popupGO, false); UnityUIUtil.PositionRelative2D(popupGO, BoxPosition.TopLeft, Panel, BoxPosition.TopRight, Vector2f.Zero); return(popupGO); }
static public GameObject EmitDebugAABB(string name, Vector3 center, Vector3f dims, Color color, GameObject inCoords = null) { if (inCoords != null) { Transform curt = inCoords.transform; while (curt != null) { center = curt.TransformPoint(center); curt = curt.parent; } } GameObject box = GameObject.CreatePrimitive(PrimitiveType.Cube); box.SetName(name); box.transform.position = center; box.transform.localScale = dims; box.GetComponent <MeshRenderer> ().material.color = color; return(box); }
GameObject build_voxtools_flyout() { GameObject popupGO = GameObject.Instantiate(Resources.Load <GameObject>("BasicToolMenu")); popupGO.SetName("VoxelTools"); CCUIBuilder.AddBasicStartToolButton(popupGO, "Solidify", GenerateClosedMeshTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "Shell", MeshShellTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "VoxWrap", MeshWrapTool.Identifier); CCUIBuilder.AddBasicStartToolButton(popupGO, "VoxBoolean", MeshVoxelBooleanTool.Identifier, multi_selection); CCUIBuilder.AddBasicStartToolButton(popupGO, "VoxBlend", MeshVoxelBlendTool.Identifier, multi_selection); CCUIBuilder.AddBasicStartToolButton(popupGO, "Morphology", MeshMorphologyTool.Identifier); Canvas.AddChild(popupGO, false); UnityUIUtil.PositionRelative2D(popupGO, BoxPosition.TopLeft, Panel, BoxPosition.TopRight, Vector2f.Zero); return(popupGO); }
public static void CreateGraph() { var graph = new GameObject().AddComponent <UniGraph>(); graph.SetName(graph.name); //add main root node var root = graph.AddNode <UniPortNode>(DefaultInputNodeName); root.name = DefaultInputNodeName; root.direction = PortIO.Input; var activePath = AssetDatabase.GetAssetPath(Selection.activeObject); var assetFolder = Directory.Exists(activePath) ? activePath : Path.GetDirectoryName(activePath); AssetEditorTools.SaveAsset(graph.gameObject, DefaultGraphName, assetFolder); }
static public GameObject EmitDebugCursorSphere(string name, float diameter, Color color) { if (FContext.ActiveContext_HACK.MouseCameraController is VRMouseCursorController) { GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.SetName(name); sphere.transform.position = (FContext.ActiveContext_HACK.MouseCameraController as VRMouseCursorController).CurrentCursorPosWorld; sphere.transform.localScale = new Vector3(diameter, diameter, diameter); sphere.GetComponent <MeshRenderer>().material = MaterialUtil.CreateTransparentMaterial(color, 0.5f); MaterialUtil.DisableShadows(sphere); sphere.SetLayer(FPlatform.HUDLayer); return(sphere); } else { throw new Exception("DebugUtil.EmitDebugCursorSphere: only works for VRMouseCursorController!"); } }
public static void Setup() { button = Utilities.CloneGameObject(PATH_TO_GAMEOBJECT_TO_CLONE, PATH_TO_CLONE_PARENT); button.GetRectTrans().SetAnchoredPos(Constants.FRIEND_BUTTON_POS); //213f, 315f button.SetName(GAMEOBJECT_NAME); button.SetText(BUTTON_DEFAULT_TEXT); button.SetButtonActionInChildren(onClick); GameObject.Destroy(GameObject.Find(PATH_TO_GAMEOBJECT_TO_DESTROY)); Transform background = GameObject.Find(PATH_TO_BACKGROUND).transform; background.localScale = new Vector3(background.localScale.x, Constants.FRIEND_PANEL_YSCALE, background.localScale.z); background.localPosition = new Vector3(background.localPosition.x, Constants.FRIEND_PANEL_YPOS, background.localPosition.z); Transform userInfoPanel = GameObject.Find(PATH_TO_INFO_PANEL).transform; userInfoPanel.localPosition = new Vector3(userInfoPanel.localPosition.x, Constants.SOCIAL_PANEL_YPOS, userInfoPanel.localPosition.z); button.SetActive(true); initialised = true; }
public static void CMD_AppendNumber(GameObject obj) { IEnumerable<GameObject> objenum = null; if (obj.transform.GetParent() == null) objenum = EngineManagerViewModel.instance.CurrentGameObjects.AsEnumerable<GameObject>(); else { Converters.CTransformListToGameObjectListConverter conv = new Converters.CTransformListToGameObjectListConverter(); objenum = (conv.Convert(obj.transform.GetParent().children,null, null, null) as ObservableCollection<GameObject>).AsEnumerable<GameObject>(); } string obj_name = obj.GetName(); for (int i = 0; i < obj_name.Length; ++i) { if (char.IsDigit(obj_name[i])) { obj_name = obj_name.Remove(i); break; } } obj_name = obj_name.Trim(); int index = objenum.Count(new Func<GameObject,bool>((GameObject g)=>{ return g.GetName().Contains(obj_name); })); obj.SetName(obj_name + " " + index.ToString()); }
// Adds to the camInMap, camInMapArea, and camInWorld lists public static void AddCameraObjectToList(GameObject inCamInWorld, out GameObject retCamInMap, out GameObject retCamInMapArea) { // Ensure they are initialized GetCamsInMap(); GetCamsInMapArea(); GetCamsInWorld(); retCamInMap = null; retCamInMapArea = null; if (inCamInWorld.GetName().StartsWith(nameForCamInWorld)) { // Sort and change name based on CamInWorld (parent)'s name String camIndexStr1 = inCamInWorld.transform.GetParent().gameObject.GetName(); camIndexStr1 = camIndexStr1.Substring(nameForCamInWorldParent.Length); int index = Convert.ToInt32(camIndexStr1); inCamInWorld.SetName(nameForCamInWorld + camIndexStr1); //String camIndexStr = inCamInWorld.GetName().Substring(nameForCamInWorld.Length); //int index = Convert.ToInt32(camIndexStr); camInWorld.Add(inCamInWorld); // Sort the physical CamInWorld# by name, so [0] == CamInMap1 and so on, with StickyCamInMap being the last camInWorld.Sort(CompareCamInWorld); retCamInMapArea = null; retCamInMap = ObjectFactory.getInstance().Instantiate("CamInMap"); retCamInMap.SetName(nameForCamInMap + index.ToString()); for (uint i = 0; i < retCamInMap.transform.GetNumberOfChildren(); ++i) { if (retCamInMap.transform.GetChild(i).gameObject.GetName() == nameForCamInMapArea) { retCamInMapArea = retCamInMap.transform.GetChild(i).gameObject; retCamInMapArea.SetName(nameForCamInMapArea + index.ToString()); camInMapArea.Add(retCamInMapArea); break; } } retCamInMap.transform.SetParent(GetMapScreen().transform.GetParent()); camInMap.Add(retCamInMap); camInMap.Sort(CompareCamInMap); camInMapArea.Sort(CompareCamInMapArea); } else { Logger.Log("Adding camera to list: name not normal: " + inCamInWorld.GetName()); if (inCamInWorld.GetName() == nameForStickyCamInWorld) { stickCam = inCamInWorld; retCamInMap = ObjectFactory.getInstance().Instantiate("CamInMap"); retCamInMap.SetName(nameForStickyCamInMap); for (uint i = 0; i < retCamInMap.transform.GetNumberOfChildren(); ++i) { if (retCamInMap.transform.GetChild(i).gameObject.GetName() == nameForCamInMapArea) { retCamInMapArea = retCamInMap.transform.GetChild(i).gameObject; retCamInMapArea.SetName(nameForStickyCamInMap + "Area"); stickCamInMapArea = retCamInMapArea; break; } } retCamInMap.transform.SetParent(GetMapScreen().transform.GetParent()); stickCamInMap = retCamInMap; } else if (inCamInWorld.GetName() == nameForRCCarCamInWorld) { rcCarCam = inCamInWorld; retCamInMap = ObjectFactory.getInstance().Instantiate("CamInMap"); retCamInMap.SetName(nameForRCCarCamInMap); for (uint i = 0; i < retCamInMap.transform.GetNumberOfChildren(); ++i) { if (retCamInMap.transform.GetChild(i).gameObject.GetName() == nameForCamInMapArea) { retCamInMapArea = retCamInMap.transform.GetChild(i).gameObject; retCamInMapArea.SetName(nameForRCCarCamInMap + "Area"); break; } } retCamInMap.transform.SetParent(GetMapScreen().transform.GetParent()); rcCarCamInMap = retCamInMap; } } }
public void OnStart() { sound = gameObject.RequireComponent<CSound>(); consoleText = Common.GetSurveillancePlayerConsoleText().RequireComponent<CFontRenderer>(); // consoleText.mFontSize = 60; // consoleText.mFontScale = 0.0024f; mBlinkingTimer = 0.0f; consoleText.mText = ""; firstLineTextToDisplay = ""; btmTextToDisplay = ""; playerMouse = GetScript<Mouse>(Common.GetStealthPlayerMouse()); player = Common.GetStealthPlayer(); mBlinkingLight = GetScript<OcuConsoleBlinkingLight>(Common.GetConsoleBlinkingLight()); mCenterPosForText = Common.GetConsoleCam().transform.position; // console: -10, 25 mCenterPosForText.Z = consoleText.gameObject.transform.position.z; mExtraTexts = new List<GameObject>(); if (mColorOfText == null || mColorOfText.Comp(SharpMocha.BLACK)) { mColorOfText = mDColorOfText; } mHeaderTextObj = ObjectFactory.getInstance().Instantiate(Common.nameForFixedWidthText); mHeaderTextObj.SetName("ConsoleHeaderText"); Vector3 headerPos = mCenterPosForText; headerPos.X -= 3.3f; //-13.40, 26.8 headerPos.Y += 1.8f; mHeaderTextObj.transform.SetPosition(headerPos); mHeaderFont = mHeaderTextObj.GetComponent<CFontRenderer>(); mHeaderFont.mText = ""; mHeaderFont.mJustification = CFontRenderer.FONT_JUSTIFICATION.LEFT_JUSTIFIED; ChangeHeader(defaultHeaderText); mNextMessageTimer = 0.0f; mMessageQueue = new LinkedList<Tuple<String, float, bool> >(); QueueMessage("System Initializing...", 0.0f, false, false); QueueMessage("Enabling Camera Systems.", 0.7f, false, false); QueueMessage("Enabling Map Systems.", 0.4f, false, false); QueueMessage("Enabling Door Security Systems.", 0.3f, false, false); QueueMessage("System Ready.", 0.7f, false, false); mTextToDisplay.AddFirst("> "); UpdateConsoleTextFromQueue(); hasConsoleTextChanged = 0; }