void Start() { this.playersNumber = (int) Mathf.Clamp((float)this.playersNumber, 1F, 4F); for (int i = 0; i < this.playersNumber; i++) { GameObject player = new GameObject("Player_" + (i + 1)); player.SetActive(false); player.transform.localScale = new Vector3(2F, 2F, 1F); InputHandler inputHandler = player.AddComponent<InputHandler>(); inputHandler.playerNumber = i + 1; PlayerSelection selection = player.AddComponent<PlayerSelection>(); selection.character = this.character; player.SetActive(true); } }
void Start() { instance = this; messageHandler = GameMessageHandler.Instance; messageHandler.Register(this, "GmStats"); InvokeRepeating("SendRequest", 1f, 5f); container = transform.Find("stats").gameObject; template = transform.Find("template").gameObject; template.SetActive(false); canvas = gameObject.GetComponent<Canvas>() as Canvas; canvas.enabled = false; }
void Start() { if (!GamePlayer.IsNetworked()) { Destroy(this.gameObject); return; } messageHandler = GameMessageHandler.instance; messageHandler.Register(this, "GmStats"); InvokeRepeating("SendRequest", 1f, 5f); container = transform.Find("stats").gameObject; template = transform.Find("template").gameObject; template.SetActive(false); canvas = gameObject.GetComponent<Canvas>() as Canvas; canvas.enabled = false; }
private void OnLevelLoaded(GameScenes scene) { if (Settings.AllowEditors) { foreach (var editor in editorTypes.Where(e => e.Value.Contains(scene))) { try { GameObject obj = new GameObject (editor.Key.Name); obj.AddComponent (editor.Key); obj.SetActive (true); Utils.Log ("IngameEditor " + editor.Key.Name + " created"); } catch(Exception e) { Utils.LogError ("Failed to load editor: " + editor.Key.Name); Debug.LogException (e); } } } }
public void Start() { if (!signalOrigin) { Main.DebugLog(() => "CommsRadioNumberSwitcher: signalOrigin on isn't set, using this.transform!"); signalOrigin = transform; } if (display == null) { Main.DebugLog(() => "CommsRadioNumberSwitcher: display not set, can't function properly!"); } if ((selectionMaterial == null) || (skinningMaterial == null)) { Main.DebugLog(() => "CommsRadioNumberSwitcher: Selection material(s) not set. Visuals won't be correct."); } if (trainHighlighter == null) { Main.DebugLog(() => "CommsRadioNumberSwitcher: trainHighlighter not set, can't function properly!!"); } if ((HoverCarSound == null) || (SelectedCarSound == null) || (ConfirmSound == null) || (CancelSound == null)) { Main.DebugLog(() => "Not all audio clips set, some sounds won't be played!"); } TrainCarMask = LayerMask.GetMask(new string[] { "Train_Big_Collider" }); HighlighterRender = trainHighlighter?.GetComponentInChildren <MeshRenderer>(true); trainHighlighter?.SetActive(false); trainHighlighter?.transform?.SetParent(null); }
/// <summary> /// <para>This re-establishes a non-player object with client authority with a client that is reconnected. It is similar to NetworkServer.SpawnWithClientAuthority().</para> /// </summary> /// <param name="newConnection">The connection of the new client.</param> /// <param name="oldObject">The object with client authority that is being reconnected.</param> /// <param name="oldConnectionId">This client's connectionId on the old host.</param> /// <returns> /// <para>True if the object was reconnected.</para> /// </returns> public bool ReconnectObjectForConnection(NetworkConnection newConnection, GameObject oldObject, int oldConnectionId) { if (!NetworkServer.active) { if (LogFilter.logError) Debug.LogError((object) "ReconnectObjectForConnection must have active server"); return false; } if (LogFilter.logDebug) Debug.Log((object) ("ReconnectObjectForConnection: oldConnId=" + (object) oldConnectionId + " obj=" + (object) oldObject + " conn:" + (object) newConnection)); if (!this.m_PendingPlayers.ContainsKey(oldConnectionId)) { if (LogFilter.logError) Debug.LogError((object) ("ReconnectObjectForConnection oldConnId=" + (object) oldConnectionId + " not found.")); return false; } oldObject.SetActive(true); oldObject.GetComponent<NetworkIdentity>().SetNetworkInstanceId(new NetworkInstanceId(0U)); if (NetworkServer.SpawnWithClientAuthority(oldObject, newConnection)) return true; if (LogFilter.logError) Debug.LogError((object) ("ReconnectObjectForConnection oldConnId=" + (object) oldConnectionId + " SpawnWithClientAuthority failed.")); return false; }
public void EnterGame() { mainMenu.SetActive(false); gameStarted = true; }
public void LoadMainMenu() { optionsMenu.SetActive(false); mainMenu.SetActive(true); }
private void ShowTypingBubble(bool isTyping) { typingBubble.SetActive(isTyping); }
public void OpenShop() { inMenu.TransitionTo(0.4f); shopPanel.SetActive(true); }
public void OpenLevelPanel() { inMenu.TransitionTo(0.4f); selectLevelPanel.SetActive(true); }
private void showDialog(){ dialog.SetActive (true); }
public void OnChangeTimeSampling() { m_fps_control.SetActive(m_dropdown_simesampling.value == 0); }
// Update is called once per frame void Update() { // Will contain the information of which object the raycast hit RaycastHit hit; if (canJump) { jump.SetActive(true); } else { jump.SetActive(false); } Ray ray = cam.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0)); if (Physics.Raycast(ray, out hit, 2)) { if (hit.transform.tag == "Climbable" || hit.transform.tag == "Window") { if (hit.collider.gameObject.GetComponent <BecomeActiveWhenClose>().closeEnough == true) { canJump = true; } else { canJump = false; } } } else { canJump = false; } // if raycast hits, it checks if it hit an object with the tag Player if (Physics.Raycast(transform.position, transform.forward, out hit, offset)) { if (!Tags.Any(n => n.TriggerTag == hit.collider.tag)) { target.sprite = Default; } else { if (hit.collider == null) { target.sprite = Default; } } } else { target.sprite = Default; } foreach (Data dat in Tags) { if (Physics.Raycast(transform.position, transform.forward, out hit, offset) && hit.collider.gameObject.CompareTag(dat.TriggerTag)) { target.sprite = dat.CursorImage; } } }
void OnCollisionEnter(Collision collision) { if (interactionCount > 2) { nextTrash.SetActive(true); } if ((collision.gameObject.name == "trashbag" || collision.gameObject.name == "foam cup") && trashOk) { GetComponent <Animation>().Play(); StartCoroutine(negativeCoroutine()); trashOk = false; } if (collision.gameObject.name == "trashbag") { trashBagDialogue.SetActive(true); trashBagDialogue_trans.SetActive(true); boxDialogue.SetActive(false); boxDialogue_trans.SetActive(false); bottleDialogue.SetActive(false); bottleDialogue_trans.SetActive(false); foamCupDialogue.SetActive(false); foamCupDialogue_trans.SetActive(false); sodaDialogue.SetActive(false); sodaDialogue_trans.SetActive(false); trashCanRun = false; StartCoroutine(trashCoroutine()); if (!trashHasCollided) { trashHasCollided = true; interactionCount++; } } if (collision.gameObject.name == "box") { trashBagDialogue.SetActive(false); trashBagDialogue_trans.SetActive(false); boxDialogue.SetActive(true); boxDialogue_trans.SetActive(true); bottleDialogue.SetActive(false); bottleDialogue_trans.SetActive(false); foamCupDialogue.SetActive(false); foamCupDialogue_trans.SetActive(false); sodaDialogue.SetActive(false); sodaDialogue_trans.SetActive(false); boxCanRun = false; StartCoroutine(boxCoroutine()); if (!boxHasCollided) { boxHasCollided = true; interactionCount++; } } if (collision.gameObject.name == "wata bottle") { trashBagDialogue.SetActive(false); trashBagDialogue_trans.SetActive(false); boxDialogue.SetActive(false); boxDialogue_trans.SetActive(false); bottleDialogue.SetActive(true); bottleDialogue_trans.SetActive(true); foamCupDialogue.SetActive(false); foamCupDialogue_trans.SetActive(false); sodaDialogue.SetActive(false); sodaDialogue_trans.SetActive(false); bottleCanRun = false; StartCoroutine(bottleCoroutine()); if (!bottleHasCollided) { bottleHasCollided = true; interactionCount++; } } if (collision.gameObject.name == "foam cup") { trashBagDialogue.SetActive(false); trashBagDialogue_trans.SetActive(false); boxDialogue.SetActive(false); boxDialogue_trans.SetActive(false); bottleDialogue.SetActive(false); bottleDialogue_trans.SetActive(false); foamCupDialogue.SetActive(true); foamCupDialogue_trans.SetActive(true); sodaDialogue.SetActive(false); sodaDialogue_trans.SetActive(false); foamCanRun = false; StartCoroutine(foamCoroutine()); if (!foamHasCollided) { foamHasCollided = true; interactionCount++; } } if (collision.gameObject.name == "soda can") { trashBagDialogue.SetActive(false); trashBagDialogue_trans.SetActive(false); boxDialogue.SetActive(false); boxDialogue_trans.SetActive(false); bottleDialogue.SetActive(false); bottleDialogue_trans.SetActive(false); foamCupDialogue.SetActive(false); foamCupDialogue_trans.SetActive(false); sodaDialogue.SetActive(true); sodaDialogue_trans.SetActive(true); sodaCanRun = false; StartCoroutine(sodaCoroutine()); if (!sodaHasCollided) { sodaHasCollided = true; interactionCount++; } } }
public void ShowMapMenu() { m_CharacterSelection.SetActive(false); m_MapSelection.SetActive(true); }
public void StartToCharacterSelection() { m_MainMenu.SetActive(false); m_CharacterSelection.SetActive(true); Invoke("EnterCharacterSelection", 0.1f); }
public void DisplayPause() { m_PauseMenu.SetActive(true); }
public void Goal() { goals++; textGoals.text = goals.ToString(); imageGoals.SetActive(true); }
private static void ApplySpawnPayload(NetworkIdentity uv, Vector3 position, byte[] payload, NetworkInstanceId netId, GameObject newGameObject) { if (!uv.gameObject.activeSelf) uv.gameObject.SetActive(true); uv.transform.position = position; if (payload != null && payload.Length > 0) { NetworkReader reader = new NetworkReader(payload); uv.OnUpdateVars(reader, true); } if ((Object) newGameObject == (Object) null) return; newGameObject.SetActive(true); uv.SetNetworkInstanceId(netId); ClientScene.SetLocalObject(netId, newGameObject); if (!ClientScene.s_IsSpawnFinished) return; uv.OnStartClient(); ClientScene.CheckForOwner(uv); }
private bool Initialize() { bool success = true; try { _rectTransform = GetComponent<RectTransform>(); _inputRT = _rectTransform.FindChild("InputField").GetComponent<RectTransform>(); _mainInput = _inputRT.GetComponent<InputField>(); _overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>(); _overlayRT.gameObject.SetActive(false); _scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>(); _scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>(); _slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>(); // scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>(); _itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>(); //itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>(); _canvas = GetComponentInParent<Canvas>(); _canvasRT = _canvas.GetComponent<RectTransform>(); _scrollRect = _scrollPanelRT.GetComponent<ScrollRect>(); _scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2; _scrollRect.movementType = ScrollRect.MovementType.Clamped; _scrollRect.content = _itemsPanelRT; itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject; itemTemplate.SetActive(false); } catch (System.NullReferenceException ex) { Debug.LogException(ex); Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Refernece Exception"); success = false; } panelObjects = new Dictionary<string, GameObject>(); _prunedPanelItems = new List<string>(); _panelItems = AvailableOptions.ToList(); RebuildPanel(); //RedrawPanel(); - causes an initialisation failure in U5 return success; }
private void OnEnterPlayMode() { roboClone = Instantiate(roboParent, roboParent.transform.position, roboParent.transform.rotation); roboClone.name = "Parts (Play Mode)"; roboParent.SetActive(false); }
// Use this for initialization void Start () { videoPlayer.SetActive(false); }
public void QuitPopUp(bool isActive) { quitPopUp.SetActive(isActive); Application.Quit(); }
public void OpenOption() { inMenu.TransitionTo(0.4f); optionPanel.SetActive(true); }
void Start() { game.SetActive(true); Invoke("setinactive", 1); }
public void SetEnableLights(bool enable) { lights.SetActive(enable); }
public void HideUpdateMessageMenu() { UpdateMessageMenu.SetActive(false); }
public void scytheNO() { if(rubies > 10 && ScytheIsBought == false ){ ScytheBuy.SetActive(true); } }
public void Forward() { MainMenu.SetActive(false); GameChooseMenu.SetActive(true); }
private void SetWaitPanelActive(bool active) { MatchRoomPanel.SetActive(active); }
public void Back() { MainMenu.SetActive(true); GameChooseMenu.SetActive(false); MapSelectionMenu.SetActive(false); }
// Disables and enables credits public void ToggleCredits() { menuUI.SetActive(!menuUI.activeSelf); creditsUI.SetActive(!creditsUI.activeSelf); }
public void CloseMiniGame(){ golovolomka.SetActive (false); }
/// <summary> /// <para>This re-establishes a player object with a client that is reconnected. It is similar to NetworkServer.AddPlayerForConnection(). The player game object will become the player object for the new connection.</para> /// </summary> /// <param name="newConnection">The connection of the new client.</param> /// <param name="oldPlayer">The player object.</param> /// <param name="oldConnectionId">This client's connectionId on the old host.</param> /// <param name="playerControllerId">The playerControllerId of the player that is rejoining.</param> /// <returns> /// <para>True if able to re-add this player.</para> /// </returns> public bool ReconnectPlayerForConnection(NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId) { if (!NetworkServer.active) { if (LogFilter.logError) Debug.LogError((object) "ReconnectPlayerForConnection must have active server"); return false; } if (LogFilter.logDebug) Debug.Log((object) ("ReconnectPlayerForConnection: oldConnId=" + (object) oldConnectionId + " player=" + (object) oldPlayer + " conn:" + (object) newConnection)); if (!this.m_PendingPlayers.ContainsKey(oldConnectionId)) { if (LogFilter.logError) Debug.LogError((object) ("ReconnectPlayerForConnection oldConnId=" + (object) oldConnectionId + " not found.")); return false; } oldPlayer.SetActive(true); NetworkServer.Spawn(oldPlayer); if (!NetworkServer.AddPlayerForConnection(newConnection, oldPlayer, playerControllerId)) { if (LogFilter.logError) Debug.LogError((object) ("ReconnectPlayerForConnection oldConnId=" + (object) oldConnectionId + " AddPlayerForConnection failed.")); return false; } if (NetworkServer.localClientActive) this.SendPeerInfo(); return true; }
private static void SetupFootprintPrefab() { footprintPrefab = new GameObject ("KerbalEVAFootprint"); footprintPrefab.layer = GameLayers.LocalSpace; footprintPrefab.SetActive (false); var mf = footprintPrefab.AddComponent<MeshFilter> (); var mr = footprintPrefab.AddComponent<MeshRenderer> (); mf.mesh = new Quad (0.15f, 0.3f, true); var material = new Material (Shaders.Footprint); var footprintMask = new Texture2D (4, 4); footprintMask.LoadImage (Textures.KerbalEVAFootprintMask); material.SetTexture ("_MainTex", footprintMask); material.SetFloat ("_Opacity", 0.8f); material.SetColor ("_Color", Color.black); mr.material = material; mr.castShadows = false; footprintPrefab.AddComponent<KerbalEVAFootprint> (); Utils.Log ("Footprint prefab created"); }
private bool Initialize() { bool success = true; try { _rectTransform = GetComponent<RectTransform>(); _mainButton = new DropDownListButton(_rectTransform.FindChild("MainButton").gameObject); _overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>(); _overlayRT.gameObject.SetActive(false); _scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>(); _scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>(); _slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>(); // scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>(); _itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>(); //itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>(); _canvas = GetComponentInParent<Canvas>(); _canvasRT = _canvas.GetComponent<RectTransform>(); _scrollRect = _scrollPanelRT.GetComponent<ScrollRect>(); _scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2; _scrollRect.movementType = ScrollRect.MovementType.Clamped; _scrollRect.content = _itemsPanelRT; _itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject; _itemTemplate.SetActive(false); } catch (System.NullReferenceException ex) { Debug.LogException(ex); Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Refernece Exception"); success = false; } _panelItems = new List<DropDownListButton>(); RebuildPanel(); RedrawPanel(); return success; }
private CombinedMeshComponent AddMeshComponent() { GameObject gobj = new GameObject( "LWF/" + data.name + "/Mesh/" + meshComponents.Count); gobj.SetActive(false); gobj.transform.parent = gameObject.transform; gobj.transform.localPosition = Vector3.zero; gobj.transform.localScale = Vector3.one; gobj.transform.localRotation = Quaternion.identity; CombinedMeshComponent meshComponent = gobj.AddComponent<CombinedMeshComponent>(); meshComponent.Init(this); meshComponents.Add(meshComponent); return meshComponent; }
public void PushToPool( ref GameObject obj, bool retainObject = true, Transform parent = null) { if(obj == null) { return; } if(retainObject == false) { Object.Destroy(obj); obj = null; return; } if(parent != null) { obj.transform.parent = parent; } Queue<GameObject> queue = FindInContainer(obj.name); queue.Enqueue(obj); obj.SetActive(false); obj = null; }
public void GameOver() { gameOverPanel.SetActive (true); highScoreText.text = PlayerPrefs.GetInt ("HighScore").ToString (); //playerDead.SetActive (true); }
void Start() { gameObject.GetComponent<Canvas>().enabled = false; template = transform.Find("panel").Find("character").gameObject; template.SetActive(false); }
public void OnHover() { HoverWindow.SetActive(true); HoverManager.instance.DisplaySpell(spell); }
private CombinedMeshComponent AddMeshComponent() { GameObject gobj = new GameObject( "LWF/" + data.name + "/Mesh/" + meshComponents.Count); gobj.SetActive(false); gobj.transform.parent = gameObject.transform; gobj.transform.position = gameObject.transform.position; CombinedMeshComponent meshComponent = gobj.AddComponent<CombinedMeshComponent>(); meshComponent.Init(this); meshComponents.Add(meshComponent); return meshComponent; }
void Update() { Player player = Utils.ClientLocalPlayer(); if (!player) return; // hotkey (not while typing in chat, etc.) if (Input.GetKeyDown(hotKey) && !UIUtils.AnyInputActive()) panel.SetActive(!panel.activeSelf); // only update the panel if it's active if (panel.activeSelf) { Party party = player.party; int memberCount = party.members != null ? party.members.Length : 0; // properties currentCapacityText.text = memberCount.ToString(); maximumCapacityText.text = Party.Capacity.ToString(); // instantiate/destroy enough slots UIUtils.BalancePrefabs(slotPrefab.gameObject, memberCount, memberContent); // refresh all members for (int i = 0; i < memberCount; ++i) { UIPartyMemberSlot slot = memberContent.GetChild(i).GetComponent<UIPartyMemberSlot>(); string memberName = party.members[i]; slot.nameText.text = memberName; slot.masterIndicatorText.gameObject.SetActive(i == 0); // party struct doesn't sync health, mana, level, etc. We find // those from observers instead. Saves bandwidth and is good // enough since another member's health is only really important // to use when we are fighting the same monsters. // => null if member not in observer range, in which case health // bars etc. should be grayed out! // update some data only if around. otherwise keep previous data. // update icon only if around. otherwise keep previous one. if (Player.onlinePlayers.ContainsKey(memberName)) { Player member = Player.onlinePlayers[memberName]; slot.icon.sprite = member.classIcon; slot.levelText.text = member.level.ToString(); slot.guildText.text = member.guildName; slot.healthSlider.value = member.HealthPercent(); slot.manaSlider.value = member.ManaPercent(); } // action button: // dismiss: if i=0 and member=self and master // kick: if i > 0 and player=master // leave: if member=self and not master if (memberName == player.name && i == 0) { slot.actionButton.gameObject.SetActive(true); slot.actionButton.GetComponentInChildren<Text>().text = "Dismiss"; slot.actionButton.onClick.SetListener(() => { player.CmdPartyDismiss(); }); } else if (memberName == player.name && i > 0) { slot.actionButton.gameObject.SetActive(true); slot.actionButton.GetComponentInChildren<Text>().text = "Leave"; slot.actionButton.onClick.SetListener(() => { player.CmdPartyLeave(); }); } else if (party.members[0] == player.name && i > 0) { slot.actionButton.gameObject.SetActive(true); slot.actionButton.GetComponentInChildren<Text>().text = "Kick"; int icopy = i; slot.actionButton.onClick.SetListener(() => { player.CmdPartyKick(icopy); }); } else { slot.actionButton.gameObject.SetActive(false); } } // exp share toggle experienceShareToggle.interactable = player.InParty() && party.members[0] == player.name; experienceShareToggle.onValueChanged.SetListener((val) => {}); // avoid callback while setting .isOn via code experienceShareToggle.isOn = party.shareExperience; experienceShareToggle.onValueChanged.SetListener((val) => { player.CmdPartySetExperienceShare(val); }); // gold share toggle goldShareToggle.interactable = player.InParty() && party.members[0] == player.name; goldShareToggle.onValueChanged.SetListener((val) => {}); // avoid callback while setting .isOn via code goldShareToggle.isOn = party.shareGold; goldShareToggle.onValueChanged.SetListener((val) => { player.CmdPartySetGoldShare(val); }); } }